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Main Thread & News Stream. Rise of Xbox [275]

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  • Xbox Plaza in LA has its own Walk of Fame Plaques on the sidewalk



    :)

    Comment


    • Blaze_ATX
      Editing a comment
      Cool!

      :)

    • banmaster
      Editing a comment
      Looks powerful,X is the best XBOX :)

  • Microsoft registers the Xbox All Access brand in Europe

    Xbox has always been accused of being too focused on Anglo-Saxon territory. Although continental Europe has always been in the background for them, during the years of budgetary recession, they practically retreated into their safe territories, neglecting the rest. However the new Microsoft is coming strong, and it seems that an old acquaintance of Xbox All Access fans could reach Europe.

    For those who do not know Xbox All Access is an Xbox financing system, which combines the price of the console in one payment, and the Xbox Game Pass so that Microsoft ensures the loyalty to the service of the players while it lasts the period of payment of the console, and these have at an advantageous price and in installments, everything they need to play. This program that until now had not left the United States, it seems that it will land in European territory, since at least its trademark has been registered in Europe.


    Xbox All Access was registered yesterday in Europe

    This has been discovered by users of Resetera, in a brand aggregator that states that yesterday Microsoft submitted a request to register the Xbox All Access brand in European territory. We do not know when this financing platform could begin to operate, but the truth is that for Microsoft it would be very interesting to start it up for the next generation, or even these same Christmases.



    Although the record is very recent it could be that one of the surprises of Microsoft for this E3 was to announce the date and conditions of availability of a new Xbox All Access, which would be back this time for more territories. Microsoft is taking a step further to make the Xbox brand more global, and this can only be positive.





    https://translate.googleusercontent....ma6XOKgurHX1Qw

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      • Panda
        Editing a comment
        lol dream is dead.

      • Blaze_ATX
        Editing a comment
        Unfortunate for Xbox fans of the series, but for me nothing of value has been lost, i never liked Shenmue and am a huge fan of Sega games. 😎

        :)

      • Panda
        Editing a comment
        Sega isn't as good as they used to be. Especially during the Dreamcast, OG Xbox days. They even closed down Smilebit which was one of Sega's greatest studios.

      • Blaze_ATX
        Editing a comment
        Still Shenmue sucks. 🤣🤣🤣🤣

        :)

      • Panda
        Editing a comment
        Well when Shenmue 1, and 2 came out, it was amazing for its time. But, yes now it sucks lol.

      • Panda
        Editing a comment
        "Nah, they're just denying it until they announce it. They have some deal with Sony, Ninja Theory said the same thing with Hellblade, I don't know how many games have said this for crying out loud.

        The art is embedded, the name is embedded, it was all added intentionally to eventually be active."

        I guess we'll see.

      • Blaze_ATX
        Editing a comment
        It doesn't matter imo Shenmue series sucks. 🤣🤣🤣🤣

        :)

      • Panda
        Editing a comment
        Ok I understand that, but it still will be nice to have on Xbox, so people don't have to buy the PonyStation to play it :p

      • Blaze_ATX
        Editing a comment
        Again for me, i don't care if it's coming or not to Xbox One, I don't like the series plain and simple and i highly doubt this game will sell millions of copies, the first two games barely sold much.

        :)

      • banmaster
        Editing a comment
        If the gameplay as the first two sequels then really Shenmue 3 we can easily bypass, but as Panda says the first two sequels in their time were exceptional games

      • Blaze_ATX
        Editing a comment
        @banmaster

        Fair enough! 😎

        :)

      • DutchRogers
        Editing a comment
        Probably a planned exclusive for Sony and will be coming to Xbox later. Deep Silver had to put that out to appease Sony.

    • Comment


      • BiG Porras
        Editing a comment
        'Console Exclusive'??? Mybe "Xbox Exclusive' as well...

      • Panda
        Editing a comment
        I thought the game is going to steam as well no?

      • Blaze_ATX
        Editing a comment
        Well, it said console exclusive because the only console you can play the game it's Xbox 😉, but yes, the game will be available on PC via Windows store and Steam. 😎

        :)

      • T10GoneDev
        Editing a comment
        Why is cover art so trash lately, this looks like it was slapped together in paint. Look at gears 2 and 3 covers, those look fantastic.

      • Blaze_ATX
        Editing a comment
        Because this one was made by a fan, it's not the official one. 🤣🤣🤣🤣

        :)

    • EA surprises with the different covers of Star Wars Jedi: Fallen Order

      There are only a few days left until the next E3 2019 is launched, and although Electronic Arts does not officially participate in the fair, it will be very present, as they will hold their own event, the EA Play 2019. There will be the first contact with one of the most anticipated games for all, Star Wars Jedi: Fallen Order , the Star Wars game of Respawn Entertainment, creators of Titanfall and Apex Legends, also held in the same city of Los Angeles, as well as E3, more specifically in the famous Hollywood neighborhood.

      Since EA and Respawn released the first trailer for Star Wars Jedi: Fallen Order has not stopped raising the hype , even more among the fans of the Lucasfims saga and is that the video game will have a totally canonical story within the universe of the Star Wars, the Empire wants to eradicate all Jedi after the execution of Order 66. We will be a fugitive Padawan, we must fight for survival while we explore a civilization that went extinct years ago, hoping to rebuild the Jedi Order .

      Spectacular covers of Star Wars Jedi: Fallen Order

      During the afternoon yesterday the official Twitter account of Star War EA was responsible for publishing the final covers, both show Cal Kestis, star of Star Wars: Jedi Fallen Order, highlighting the Deluxe version in which he appears completely alone. In the standard version, which we liked the most , it appears with all the cast of characters from the video game with a truly beautiful design.

      We remember that we will see more about Star Wars Jedi: Fallen Order at the next EA Play 2019, which will be held tomorrow from 6:00 p.m., but will also be very present at the Xbox conference , which suggests that there may be some type of exclusivity between Microsoft and EA by Star Wars Jedi: Fallen Order, we will leave doubts very soon.



      Star Wars Jedi: Fallen Order



      Star Wars Jedi: Fallen Order | Deluxe Edition






      https://translate.googleusercontent....-WogVl5sesdWYQ

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        • Playground Games: "Crunch has no place in modern development"

          The Forza Horizon developer on its new studio, and the transition to running a game as a live service


          Playground Games is rather busy. The Leamington-based developer is hard at work on an unannounced action-RPG (widely rumoured to be a revival of the Fable franchise), it's still recruiting for the second studio dedicated to this project, and work has inevitably begun on the next entry in its best-selling Forza Horizon series.

          But on top of all that, the Playground team has a new challenge: running Forza Horizon 4 as a live service. Since its launch last October, the widely praised racing game has received updates and expansions every four weeks, as well as bug fixes and quality of life improvements to smooth things out for its vast online community.

          While other studios have developed years of experience in servicing a live game, this is still largely uncharted territory for Playground. On our recent visit to the secretive second studio, founder and creative director Ralph Fulton praised his team for rising to that challenge.

          "It's just learning a different rhythm of working for the team, and learning to balance competing priorities in a much shorter time frame than you ever do when you develop a game over two or more years," he said.

          "And you can totally see the impact of that on the game as it is now, which I think is really different from the game we shipped. There's tons more content in it, we've made big changes to the online game, and that's all because of that live service program; having a live team who are dedicated to improving and expanding the game, and keeping a constant dialogue with the fans."

          But with updates every four weeks (to match the rotation between seasons in the game), surely that live service team is in danger of constant crunch? Even the mighty Epic Games is reportedly putting its staff through intensive working conditions to meet the appetite of Fortnite players.

          "Crunch for us is something we work very hard to remove completely," studio director Gavin Raeburn told GamesIndustry.biz. "It's not something we see as having a place in modern development, and we work very hard to minimise it or remove it completely. With the live service, our policy on that is, if we're heading towards a milestone and work cannot be completed in time, we will move it to the next milestone rather than crunch the team to meet that [deadline]."

          Fulton reiterates that the live service team is dedicated solely to updating Forza Horizon 4, which avoids diverting resources from the inevitable sequel or its unannounced project. Far from management pressuring them to maintain the pace of additions to the game, conversations between Fulton and the live team suggest that the biggest pressure comes from the community.


          "Crunch is something we work very hard to remove completely. It's not something we see as having a place in modern development"

          -Gavin Raeburn, Playground Games



          "They feel like they have to do it, like there's outcry for this particular thing, or on occasions something we've already said we'd fix," he said. "As an example, wall riding was an issue in our online game, we said we'd fix it but we didn't have the perfect solution -- [the team] felt a real pressure to deliver for the fans. But we've been quite clear with them that, because the live service could theoretically run forever, crunch cannot be an option... And they've avoided it for the period that they've been doing live service.

          "The tax for doing a live program isn't so much long hours, late nights, or the things you'd typically think of as crunch. It's just that it's always going. Game development is intense and then relaxed, intense then relaxed -- it's a cycle. With a live service, there's something you need to do every day."

          Raeburn added: "They go on the forums, they all see the comments, and it's hard not to get caught up wanting to do the best. That's fantastic, but there's nothing in force. It's almost the opposite. We've said we're happy to be supportive of the team, but if you're feeling the pressure, it's fine. We can change the plans, we can accommodate that and make sure there's more time in the schedule to account for the unknown issues that always arise."



          Playground Games will happily move updates and fixes back to avoid crunch, but the live service team still wants to deliver for Forza fans

          The challenge, then, lies in tempering community expectations. Playground's story echoes that of Path of Exile developer Grinding Gears, which recently said it feels like fans want them to crunch to meet their demands. Fulton believes it's unlikely a fanbase could ever be told to operate with restraint when asking for new content, so the onus lies on the live service team to make transparent and realistic promises.

          "The team has to be clear in communicating, 'This is what we're going to do, this is when we're going to aim to have it out there' -- and the community generally responds really positively to that. Even if you're telling them something they don't want to hear, like something's not going to get fixed or might take a little longer than they expect. It's when you go silent that it becomes a problem."

          Raeburn added: "They never like surprises. That's another thing we learned. Just be as open as you can, be honest about upcoming features and what might not make it. That always goes down better."

          The lack of crunch has no doubt been a real boon when it comes to hiring for Playground's second studio, along with the promise of the project it's reportedly working on. It also gives an insight into why the company has been a regular winner in the GamesIndustry.biz Best Places To Work Awards.

          Since we announced Playground's second studio, the developer has hired roughly 60 people, with plans to reach 200. Two years to hire less than half your intended headcount might seem slow, but Raeburn said this has been both unavoidable and somewhat deliberate.

          "When you're hiring at the highest level -- we're hiring top positions and some of the best people around the world -- they don't land at exactly the point you expect them to," he explained. "You have to pull some people in early, some people take a little bit longer. There are a couple of outstanding areas we need to build up, but I'm just astonished at how great and how far along that team is. The key is getting the right people for the job, and we'll take as long as we need... Now that the senior hires are in place, the rest are coming on board at the pace we expected them to."

          Fulton added: "When you open a studio, you don't open the floodgates and bring in 200 people to build a team. Ideally, you want to do it top-down -- you want to hire the leadership and then the leads before you hire the people that will fill their teams, and those are the people that are hardest to find. It's slowest going at the start, but it's worth taking your time to find the right people to fill the positions you've got, because that's what will safeguard the team for the future."


          "Complacency kills. As soon as you get too sure about what you're doing, your eye is off the ball and you make mistakes"

          -Gavin Raeburn, Playground Games



          Raeburn admits it was particularly difficult in the beginning, when there physically wasn't a studio to interview them in, or when Playground was restricted on what it could tell people about the project, but this wasn't the hindrance he worried it might be. It also suggests Playground's RPG might be at a much earlier stage than some might hope. Given that the studio has managed to attract talent with experience working on Grand Theft Auto V, Metal Gear Solid, Mass Effect, the Batman: Arkham games, Hellblade and Horizon: Zero Dawn -- to name but a few -- you would think Raeburn might have trouble retaining such highly-sought people. But again, this hasn't been an issue.

          "[The people we hire] are fully aware of the timescales we're working to," he said. "We're upfront, and they're fine with that. Everyone we're talking to is so excited to join the team, it's not been an issue. At first, people had to join us just on faith, which they did, and it's much easier now that we're in the new premises."



          Playground Games' second studio is now up and running with 60 of a planned 200 team members already hired

          The new premises are a ten-minute walk from Leamington Spa's Rossmore House, home to the Forza Horizon team. Finding somewhere close by was a must for Raeburn and Fulton, as any distance that requires a car or other transport becomes too great a divide between the teams. Fulton says it would have been easier and probably cheaper to establish a studio on an out-of-town business park, but this would have been, "a catastrophic decision."

          And instead of having to engineer ways to encourage interaction between the two teams, natural bonds have formed between them in the form of after-work clubs, whether it's a sports team or tabletop pastimes like Dungeons & Dragons or Magic: The Gathering.


          "We've been quite clear that, because the live service could theoretically run forever, crunch cannot be an option"

          -Ralph Fulton, Playground Games



          "The two teams are very closely linked from a technology-sharing perspective," Raeburn said. "Both teams can see the benefit of working closely together, there's no reason to not do that. Certainly, when we look at the different teams on both projects, they are encouraged -- and do so of their own will -- to get together and meet, to go out for dinner and social events. They talk about their areas of work and just bond socially. That's very important as well."

          Fulton reveals that when the second studio was formed, it was carefully seeded with long-serving members of Playground, some of which had been with the company since day one.

          "It instils the Playground culture, the values and the way of approaching game development that we've had into the new team, and prevents them from starting off in a position where they massively diverge from what Playground is," he said. "That's been really successful, and seeding the team across a bunch of different departments with these old timers -- they won't thank me for calling them that -- these experienced veterans has helped enormously."

          Raeburn, meanwhile, tries to spend at least ten minutes with every hire made for the new studio, checking to see that they will be a good fit with the rest of the growing team.

          "There are no prima donnas, and that's so important because a prima donna can pull down a game," he said. "Our people work really well together. And when you have two sites, that doesn't just disappear. You still see the benefits of working with the other studio."

          The second studio's project is unlike anything Playground has ever worked on -- hence the broader hires of established AAA talent. And while company veterans may have laid the foundations for this team, it's important the new recruits are bringing their experience and fresh approaches to the project.

          "Complacency kills," said Raeburn. "As soon as you get too sure about what you're doing, your eye is off the ball and you make mistakes. We always question the way we work, the way we do things. And that's why it's fantastic having all these amazing people from AAA studios around the world, because they're all bringing different ways of doing things and we have to ask if we're doing all we can to absorb that."




          https://www.gamesindustry.biz/articl...rn-development

          :)
          Last edited by Blaze_ATX; 06-07-2019, 02:23 PM.

          Comment


          • T10GoneDev
            Editing a comment
            I mean look at the credits for any Forza game, 80% is made by vietnamese workers who get paid low and work crazy hours. It's much easier to avoid when you copypaste the same game over and over again, instead of making something from scratch. Some car models for example are still from forza motorsport 2, updated shaders and that's it.

          • Blaze_ATX
            Editing a comment
            LOL!!! Sure, pony troll, sure, "roll eyes" 🤣🤣🤣🤣

            :)

          • Direct X-Static
            Editing a comment
            Two days until Pony tears erupt all over the net, T10, so be a good little Pony and make sure you're here where we can all take you for a ride... you're so cute when you're angry!

        • They Are Billions - Teaser - Xbox One



          :)

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          • Dictator simulator 'Tropico 6' sneaks onto Xbox Game Preview, runs at 4K resolution on Xbox One X

            Definitely a great surprise.



            E3 2019 has already been filled with plenty of surprises — in the form of leaks — but today's announcement from Kalypso Media is truly a shocker. Tropico 6 is now available on Xbox Game Preview for $50. You have act fast because this discounted rate will only last for the next ten days. After that, the price will go up to $55.

            Tropico 6 is a city-building experience but you take on the role of a hilarious dictator. Influencing elections and lying to your constituents is just part of the job! The Xbox Game Preview version features the full single-player experience, with further updates including multiplayer, and a random map generator. However, other enhancements to arrive at a later date, ahead of the game's full release this fall. It's also Xbox One X Enhanced and runs at 4K resolution on the system.



            The console version of Tropico 6 adds a refined, accessible and fully-optimized control scheme for controllers. If you've played games like Tropico 5, Sudden Strike 4, Railway Empire, and Dungeons 3, you'll feel right at home.

            In our review, we said, "It's truly one of the best city building games of all time, and it has an excellent amount of polish, depth, and satire that all help it feel like a unique experience. The cluttered interface is a downside, but it's hardly one that impacts the overall gameplay much."



            https://www.windowscentral.com/dicta...ion-xbox-one-x

            :)

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            • Destroy All Humans! - Remake Reveal Trailer



              :)

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              • Direct X-Static
                Editing a comment
                I was really hoping for a new Timesplitters when the THQ rumors surfaced a few weeks ago, but this game was at least decent.

            • And we have our first leak.


              EXCLUSIVE: This is Bleeding Edge, the world's first trailer!



              In the context of Ninja Theory, there has been a long talk about a project called Bleeding Edge. And quite rightly, the studio behind Hellblade: Senua's Sacrifice has registered a trademark last year.

              Since then, we have practically no idea of ​​the game and we could only rely on speculation. They portrayed Bleeding Edge as a co-op action, and thanks to the trailer we got from a confidential source, we can confirm that it is true. Well, it turns out that Bleeding Edge will be a team 4v4 fighter in which you can choose heroes and play for them.









              Everyone has their own weapons and a unique look, with the game focusing primarily on hand-to-hand combat with crazy thematic weapons such as war axes, katanas or guitars. But there are also specialties such as rotary gulomets or huge mosses of the machine. All this in arenas that may seem to modify their appearance. The game takes place in a dystopian future with bright colors, reminiscent of Borderlands and Sunset Overdrive.

              As for the release, Bleeding Edge will launch this technical alpha test on June 27th / June 2019 . You can view the game trailer exclusively:

              Bleeding Edge LEAKED trailer:

              https://xboxer.sk/wp-content/uploads...d-XboxerSK.mp4







              https://translate.google.com.pr/tran...ame-trailer%2F

              :)
              Last edited by Blaze_ATX; 06-07-2019, 04:21 PM.

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              • Blaze_ATX
                Editing a comment
                Looks awesome!!!

                :)

              • raytracing
                Editing a comment
                Looks lame as f#ck
                An other game with no personality

              • T10GoneDev
                Editing a comment
                Ooof, thank god for gamepass.

              • Riz
                Riz
                Editing a comment
                Lame but if this sony exclusive it will be 10/10 GOTY!!!

              • Blaze_ATX
                Editing a comment
                🤣🤣🤣🤣Both comments doesn't surprise me at all, coming from both of you pony's trolls.🤣🤣🤣🤣

                :)
                Last edited by Blaze_ATX; 06-07-2019, 05:20 PM.

              • Blaze_ATX
                Editing a comment
                Btw... Google Stadia looking good after yesterday showcase./s 🤣🤣🤣🤣🤣🤣🤣

                :)

              • Riz
                Riz
                Editing a comment
                MP that make the games last longer. SP only games you maybe played it 2 or 3 times and then get bored, waiting for dlc.

              • Blaze_ATX
                Editing a comment
                @Riz

                Agree with you but ignore the pony's trolls, they are mad because they don't have a E3 conference this year (Sony), the 14 - 0 🤣🤣 and finally the short, underwhelming and disastrous Google Stadia conference from yesterday, both of them are butthurt. 🤣🤣🤣🤣

                :)

              • DutchRogers
                Editing a comment
                looks good even with potato cam. Is this basically Xbox's own Overwatch?

              • Blaze_ATX
                Editing a comment
                @DutchRogers

                Yep!

                :)

              • angryguy77
                Editing a comment
                Hey ratracing, after seeing the train wreck known as stadia, I hope the parents have put the sharp objects out of your reach 🤣🤣🤣🤣

              • Joddington
                Editing a comment
                Personally not my sort of game. Hopefully there's some single player game reveals too.

              • Direct X-Static
                Editing a comment
                Pony Logic:

                1P Ninja Theory combat is awesome
                4v4 Ninja Theory combat is boring

                @T10

                Yep! MS sells twice as much stuff thanks to Game Pass because its for the players!

            • DF Direct! E3 2019 Preview - Next-Gen Xbox, Switch Update, AMD Navi + More!



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              • Damn that leak, I am gonna log off until Sunday after E3. Have a good E3 guys! Can't wait ;)

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                • Blaze_ATX
                  Editing a comment
                  You too bro and buckle up, it's going to be a wild ride. 😎

                  :)









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                • The hellblade team might show their new IP, rumour I read on Twitter! Here’s hoping!

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                  • Microsoft's support of Steam is exactly what Valve needs right now

                    A bunch of blockbusters are going to drop on Steam during a very competitive time.



                    Back when I visited Rare in March to see Sea of Thieves' anniversary update in action, I asked about the split between those playing on PC and Xbox. Right now, "about 30 percent" of the playerbase is on PC, executive producer Joe Neate told me. He said that Rare was "very, very happy" with that number, but I couldn't help but wonder how big Sea of Thieves' pirate game could be if it was on Steam as well, instead of being stuck on the Microsoft Store.

                    Last week, Microsoft made waves with its announcement that it was going to start bringing more of its games to Steam, as well as other storefronts (see the full 'Our approach to PC gaming' post here, where Game Pass for PC was also announced). Sea of Thieves, right now, isn't one of those games coming to Steam—but the wording is promising. "We will continue to add to the more than 20 Xbox Game Studios titles on Steam, starting with Gears 5 and all Age of Empires I, II & III: Definitive Editions." This is alongside the previously announced Halo: The Master Chief Collection.

                    Valve stands to benefit a lot here. In a year where it's faced competition from the Epic Games Store when it comes to exclusives on the biggest upcoming games, like The Outer Worlds and Borderlands 3, Microsoft's messaging puts Steam at the core of its plans.



                    "We know millions of PC gamers trust Steam as a great source to buy PC games and we’ve heard the feedback that PC gamers would like choice. We also know that there are other stores on PC, and we are working to enable more choice in which store you can find our Xbox Game Studios titles in the future," said Phil Spencer, head of Xbox. Halo, in retrospect, was the first sign that a major change in thinking was coming from Microsoft.

                    "Working to enable more choice" is careful wording from Spencer—in no way has this felt like Microsoft's recent strategy on PC. This is a calculated play to win PC players over, responding to a long-time consensus that, yes, people would like to buy Microsoft games on Steam, not the Microsoft Store. (It'd be nice to see some of these games on GOG as well, should Microsoft choose to take them there.) And without any explicit statement to the effect, it also positions Microsoft as an ally in opposition to Epic's controversial exclusivity strategy.

                    This isn't the first time Microsoft has brought its games to Steam by any means—Halo Wars: Definitive Edition is available, for example, along with a suite of RTS classics and some others, like Sunset Overdrive. But Sea of Thieves, Halo Wars 2, Crackdown 3, and the Forza Horizon games are not. This inconsistency has been part of a wider problem of Microsoft dabbling with better offerings for PC players but never quite delivering on them, cloistering big games in its first-party stores.

                    Now its PC strategy finally seems to make sense—buy the games on the platform you like, or join Xbox's all-you-can-eat Game Pass ecosystem. Either way, Microsoft probably stands to make more money. We'll have even more clarity about its Xbox/PC strategy as E3 kicks off.

                    Why it benefits Valve



                    In the face of competition from Epic, Steam has absolutely not lost its status as the home of huge hits this year, like Mordhau, Total War: Three Kingdoms, and Risk of Rain 2. Epic has secured some exciting games, though, and the potential impact on Steam is that it won't feel like the default place you buy all your blockbusters this year. That's why Microsoft's revised strategy is great news for Valve. It mostly makes blockbuster games, and it's made Steam a major part of its marketing message.

                    Here's another thing: people are treating Halo Reach on PC like it's one of the biggest new games of the year, even though it's a nine year-old (excellent) console FPS game. Over half a million people tuned in to the gameplay stream above last week, and every time we write about it on PC Gamer, I can see that excitement reflected in how many people are reading. And that excitement has no major caveats, because it's (hopefully) the PC version you've always wanted, on the platform you demanded.

                    Microsoft's priorities have changed in Valve's favour at just the right time. Freedom to choose where you buy your games is now important to Microsoft, following a relationship with PC gaming that's had a lot of ups and downs over the last 15 years. Spencer acknowledged this himself in last week's announcement. "We’ve not always lived up to our aspiration of keeping gamers at the center of everything we do when it comes to the experience they’ve had on Windows."

                    What happens next could be exciting. But the most important thing is this: put Sea of Thieves on Steam.




                    https://www.pcgamer.com/microsofts-s...eds-right-now/

                    :)

                    Comment


                    • Direct X-Static
                      Editing a comment
                      "Working to enable more choice..."

                      I assume that MS is also working on getting onto Epic's storefront as well as mobile platforms and other consoles.



                  • :)

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                  • Super excited! I feel like I read Halo Infinite bring showed on pc built to scarlet dev kit spec. Hardware would be finalized, dev kits should be out, right? Anyways, any approximation of next Gen showing will make my face melt!

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                    • Blaze_ATX
                      Editing a comment
                      I can't wait... 48hrs to go!!!

                      :)
                      Last edited by Blaze_ATX; 06-07-2019, 11:19 PM.

                  • Hey everybody, been a long time since I've commented. Last 2 years have been busy for me and so I didn't have much time to comment though I did visit the site when I could. Anyway, since it seems old members from all the way back to the LiveJournal days are showing themselves on here again, I thought I'd do the same since I've been around since that time though I guess the tag under my name doesn't show it.

                    Been enjoying the Xbox news lately and I'm really excited for this E3! I still am a bit surprised at how many people and media still don't want to see Xbox in a good light though, even with all the changes and efforts MS has made to be consumer friendly. I guess some people just always have to be negative lol. I'm not much of a PS fan after getting screwed by them over the years, but I definitely give them credit for the good games and things they've done. I don't get the logic some people have of wanting only one company to be good. The better the competition, the more we, as gamers, benefit.

                    Anyway, just wanted to say hey and wish everyone a happy E3! Remember to enjoy it for what it is and not what you expect it should be. Not that I'm trying to lessen the hype, just saying that it's easy to see so many leaks and rumors that we miss enjoying the moment. This looks to be a very big E3 for Xbox and I can't wait to see what gets revealed.

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                  • https://mobile.twitter.com/geoffkeig...16243729690624

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