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  • Dead or Alive 6 Tech Analysis: PS4/Pro/Xbox One/X/PC - Every Version Tested!



    :)

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    • Sony buying Take-Two?

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      • Joddington
        Joddington commented
        Editing a comment
        Various comments I've seen on this say it's bs.

      • scottvxr
        scottvxr commented
        Editing a comment
        Hype your own content?.....I'm just messing 🤣

      • scottvxr
        scottvxr commented
        Editing a comment
        Are exclusives a thing of the passed?.....money money money.......Money!

        I think Microsoft have changed It's business model from keep it locked in to the above Money! They have tried to corner certain markets before and failed as we all know. This way love all around regardless weather they get anything in return ie Nintendo's one way street😎.......

      • BadCeeJay1975
        BadCeeJay1975 commented
        Editing a comment
        Take Two are not an independent company, they are publicly traded with what appears to be a lot of low percentage stakeholders. To take control would require buying all the shares from around 20 or more different stakeholders which will themselves not all be independent. Any company trying to take control of Take Two would be seen a mile off, cost an absolute premium well above the value it has on paper and take a long time, literally years. This is similar to Vivendi's attempt on taking control of Ubisoft rather than any of the independent acquisitions we hear those "surprise" announcements about.

      • Joddington
        Joddington commented
        Editing a comment
        As these are publicly traded companies there would have to be an official announcement of discussions to prevent insider trading.

      • banmaster
        banmaster commented
        Editing a comment
        Someone Dream :)

      • DIEHARD
        DIEHARD commented
        Editing a comment
        Microsoft is in better position $$$ wise to buy than $only. Microsoft was rumored to buy at least 3 more developers. I thought take-2 might be one of them. Fingers crossed that they do. There a new paradigm shift going on in the traditional console gaming space and MS is ahead of the game. Sony is resisting this change and are scrambling to adjust. New competition coming from google, amazon & maybe apple. It's about CONTENT, CONTENT, CONTENT provided thru services is what future is. A place where games, music, apps, movies & TV, yes TV, is provided. A ONE BOX where these thing are found together under one solution.



    • https://twitter.com/ynakamura56/stat...81686947692544

      :)

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      • Blaze_ATX
        Blaze_ATX commented
        Editing a comment
        :)

      • scottvxr
        scottvxr commented
        Editing a comment
        🤣Ponys be like........😪😓

    • Next-Gen Xbox Console May Feature An Internal Physics Engine – Rumor



      The next generation PlayStation and Xbox consoles are in the works, but very little is currently known about them, outside of rumors. A new one that has started circulating online in the past few hours suggests that the next Xbox console will come with a very interesting feature that may change a lot of things for developers.

      In a new video shared by Skullzi TV on YouTube, it’s been revealed that a recent patent from Microsoft suggests that the next-gen Xbox console will feature an internal physics engine. This onboard module should act a physics engine for next-generation titles, which should open up a lot of very interesting possibilities.



      According to other rumors, the next-gen Xbox console will be released in two variants, codenamed Lockhart and Anaconda. The former will come with no disc tray to reduce costs, while the latter will be the most powerful of the two.
      Xbox Lockhart specs
      CPU: Custom 8 Cores – 16 zen threads 2
      GPU: Custom NAVI 4+ Teraflops
      RAM: 12GB of GDDR6 memory
      Storage: 1TB NVMe 1 + GB / s SSD hard drive

      Xbox Anaconda specs
      CPU: Custom 8 Cores – 16 zen threads 2
      GPU: Custom NAVI 12+ Teraflops
      RAM: 16GB of GDDR6 memory
      Storage: 1TB NVMe 1 + GB / s SSD hard drive
      As Microsoft is likely to talk about the next-gen Xbox console at E3, it may not take too long to learn more about what the future has in store. We will keep you updated on the matter as soon as more come in on it, so stay tuned for all the latest news.




      https://wccftech.com/next-gen-xbox-c...-engine-rumor/

      :)

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      • BadCeeJay1975
        BadCeeJay1975 commented
        Editing a comment
        So, Havok built in silicone???

        I would be surprised if this is as simple as that although maybe a half truth there... I could see them abstracting the physics calculations so that they can easily be either offloaded to the cloud, handled internally or use some other local cloud processing. Essentially physics as a service. Physics can be one the most computationally expensive aspects of computer games and that is only set to increase as games get more complicated. It makes sense as part of their hybrid streaming approach that MS have already talked about where they plan to run games on low powered devices by running some aspects locally and offloading others. MS need to implement this kind of tech at system level so a developer doesn't need to worry about programming for different scenarios which could have been easily seen as implementing an internal physics engine.

      • BadCeeJay1975
        BadCeeJay1975 commented
        Editing a comment
        After having a skim through the patent, this looks to be specifically around collision detection rather than all of the physics. I guess this is the patent for the tech that MS have already spoken about last year, hybrid cloud streaming.

        https://www.windowscentral.com/how-m...nd-xboxs-reach

      • Direct X-Static
        Direct X-Static commented
        Editing a comment
        I remember Physics Processing Units were available for a brief time about a decade ago, but they didn't really end up being worth it and GPU's just incorporated the accelerators of the standalone PPU's. Maybe an advanced local cloud solution is in the works for Scarlett?

    • Did Microsoft 'Fake' its xCloud Demo? (Brad Sams New Video)



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      • Blaze_ATX
        Blaze_ATX commented
        Editing a comment
        Conclusion: Not fake

        :)

      • Joddington
        Joddington commented
        Editing a comment
        Julia Hardy has stated categorically she was playing so yeah not faked.

      • scottvxr
        scottvxr commented
        Editing a comment
        The shit they pull huh🤣.......Point Break 😎

    • Battlefield V — Official Firestorm Reveal Trailer (Battle Royale)



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      • Microsoft announces Xbox Live for any iOS or Android game

        Microsoft also open to Xbox Live on the PS4 or Switch



        Microsoft is bringing its Xbox Live network to iOS and Android devices. The software giant is launching a new cross-platform mobile software development kit (SDK) for game developers to bring Xbox Live functionality to games that run on iOS and Android. Xbox Live features like achievements, Gamerscore, hero stats, friend lists, clubs, and even some family settings will all be available on iOS and Android.

        It’s all part of a bigger push from Microsoft to make its Xbox games and services available across multiple platforms. Game developers will be able to pick and choose parts of Xbox Live to integrate into their games, and it will all be enabled through a single sign-in to a Microsoft Account. Microsoft is using its identity network to support login, privacy, online safety, and child accounts.



        Minecraft is a good example of Xbox Live across platforms


        “We believe so strongly in community, and Xbox Live really being at the heart of our gaming community,” explains Kareem Choudhry, Microsoft’s gaming cloud chief in a media briefing this week. “If you watch what we’ve done, especially with Minecraft, over the past few years we’ve taken Xbox Live to as many platforms as Minecraft is on as possible. Really uniting all those communities together with a consistent singular experience for those gamers.”

        Microsoft wants developer to take a similar approach to Minecraft for Xbox Live

        Microsoft wants game developers to take a similar Minecraft approach and bring Xbox Live to more mobile games. Some iOS and Android games already have Xbox Live Achievements, but they’re only enabled in titles from Microsoft Studios at the moment and this new SDK will open up Xbox Live functionality to many more games.

        If you were hoping to see Xbox Live on Nintendo Switch then you might have to wait a little longer. “Our goal is to really unite the 2 billion gamers of the world and we’re big fans of our Xbox Live community, but we don’t have any specific announcements as it relates to Switch today,” reveals Choudhry. Xbox Live on PlayStation 4 also looks unlikely, but Microsoft is open to the idea if Sony is willing to allow it. “If you’ve watched us for the past few years, we’ve taken a very inclusive approach,” says Choudhry. “Phil [Spencer] has been very proactive on issues like crossplay, cross-progression, and uniting gamer networks, and we’re willing to partner with the industry as much as we possibly can.”



        This new mobile SDK is part of a bigger push from Microsoft for cloud gaming and developer tools. The software maker is announcing a new Microsoft Game Stack for developers, just ahead of the annual Game Developers Conference (GDC). Microsoft Game Stack combines all of the company’s developer tools, services, and platforms with Azure and PlayFab, the platform of services that help developers build and launch cloud-connected games. Microsoft acquired PlayFab last year, and this is the first major milestone for the service.

        Microsoft Game Stack combines all of the company’s game tools into a single platform

        PlayFab will now be part of Microsoft’s cloud tools and Azure, allowing developers to spin up multiplayer servers for games with matchmaking, voice and chat services, and user-generated content. Microsoft Game Stack will also include DirectX, Mixer, Power BI, Havok, Visual Studio, Windows, Xbox Game Studios, Xbox Live, and Simplygon. It’s a whole mix of Microsoft’s most powerful game development tools under a more manageable single platform.

        Microsoft is also aggressively pursuing its vision of Xbox Game Pass and xCloud game streaming, to bring games to devices other than PCs or Xbox consoles. Microsoft demonstrated its xCloud service for the first time this week, promising public trials for streaming Xbox games to iOS, Android, Mac, and PCs later this year. Microsoft is also bringing Minecraft to its Xbox Game Pass, a service that is often described as the “Netflix for games.”

        Xbox Game Pass is key to xCloud and Microsoft’s push for its own games on multiple devices. Xbox Game Pass is a monthly subscription service for $9.99, allowing Xbox owners to download and install more than 100 games, including Microsoft’s latest first-party games like Crackdown 3, Sea of Thieves, and Forza Horizon 4. Microsoft has also committed to launching all of its own games on Xbox Game Pass at the same time as they hit stores, meaning Halo Infinite, the next Gears of War, and additional Forza titles will all come to Xbox Game Pass.





        https://www.theverge.com/2019/3/14/1...pport-features

        :)

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        • Blaze_ATX
          Blaze_ATX commented
          Editing a comment
          And with this move, Microsoft will have the most MAU (Monthly Active User) than anyone and this mean they will get a lot of $$$.
          :)

        • hasmeh
          hasmeh commented
          Editing a comment
          This is a very interesting progression from MS.

      • Microsoft's Bringing Xbox Live to Android and iOS (Brad Sams New Video)



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        • https://twitter.com/tomwarren/status...09388287746050

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          • https://twitter.com/majornelson/stat...23899291742209

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            • Devil May Cry 5 gets 'Bloody Palace' update in April

              Devil May Cry is about to get even better!



              Devil May Cry 5 is the latest installment in the acclaimed franchise and continues the story of characters like Dante and Trish. This time around, the cast is joined by Nero, Nico, and a mysterious individual named V. After V hires Dante to rid himself of a demon king, the botched mission results in a quest for redemption. You take control of a number of characters — each with distinctive playstyles — as you hack and slash your way through the insane campaign.

              Devil May Cry 5 is now available on Xbox One and PC for $60 and doesn't feature a season pass at the moment. However, that doesn't mean the game isn't getting other content. Today, Capcom announced that the "Bloody Palace" is coming to the game on April 1 as a free update. It's widely expected that the Bloody Palace will add another playable character and either a competitive or co-op multiplayer mode.



              Devil May Cry 5 looks absolutely spectacular on Xbox One X because it runs at 4K 60 frames per second. The visuals are crisp too, but it's unclear if it features native or checkerboarded rendering.

              In our review, we said, "Ever since Capcom launched Resident Evil 7, the company has maintained a stellar track record. Monster Hunter: World was exceptional, and everyone loved the company's new take on Resident Evil 2. Devil May Cry 5 may not be on the same level due to its restrictive environments and inability to break free of the franchise's rigid format, but it's absolutely mind-blowing when it comes to gameplay."




              https://www.windowscentral.com/devil...e-update-april

              :)

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              • hasmeh
                hasmeh commented
                Editing a comment
                Thanks for the update.

              • Blaze_ATX
                Blaze_ATX commented
                Editing a comment
                No problem, bro.

                Game On!

                :)
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