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Main Thread & News Stream. Rise of Xbox [275]

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  • https://twitter.com/Xbox/status/1070...80871188865024

    :)

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    • Blaze_ATX
      Blaze_ATX commented
      Editing a comment
      It's a very good cause, please just click retweet.

      :)

  • Spencer: I’d Hesitate to Look for a Studio That’s Only Capable of Developing Games on One Device



    Phil Spencer, Executive VP of Gaming at Microsoft, was part of a Q&A session earlier today at the Barclays Global Technology, Media and Telecommunications Conference. A recorded audio webcast can be accessed at this address, though you’ll have to provide a few details first.

    Spencer’s talk lasted for about half an hour and contained a number of interesting, noteworthy tidbits. The first one is that he’d hesitate to look for a studio that’s only capable of developing games on one device (type), as he explained that the gaming business has shifted from per device to per user.
    We think about content as a critical, critical aspect as gamers play games. The community around these games, allowing people to be connected to their players and their friends and their content across all the devices is why we invest in Xbox Live and Mixer, our video streaming platform, and then cloud. So, we think about it as three Cs, content, community and cloud. Cloud is the way we can deliver community and content to a player on any device. Yes, I’d say I’d hesitate to look for a game studio that’s only capable of building on one device because gamers play games on all devices, and I think you’re missing out on an opportunity if you’re not thinking about games that can work everywhere players show up.
    He’s obviously referring first and foremost to Project xCloud, which Microsoft believes will help increase the TAM (total addressable market) from hundreds of millions to billions as all games become available on any device. This will begin with Android devices, he clarified, before highlighting the inherent synergy with Xbox Game Pass.
    We focus first on Android phones, because there are 1 billion Android phones on the planet and it’s a place with the content that we’ve natively built up over the past decades on our platform, has it been able to reach. But, we look at cloud streaming as a way over the years where we’re able to bring content to customers on any device that they have, regardless of the local compute capabilities. Again, building the experience around the customer, giving the customer choice on where they want to play. And obviously, when you look at that, we have multiple business models that will work with streaming. But, the connection of streaming with the subscription model makes a ton of sense. You see it in music, you see it in video. So, you can look at Project xCloud and you can look at something like Game Pass, and you can see there is a natural synergy between those two.
    Xbox Game Pass itself was described by Spencer as a sort of flywheel to attract customers. This, in turn, explains the increased investments Microsoft has been making in the form of the seven game studios acquired this year (Undead Labs, Playground Games, Ninja Theory, Compulsion Games, inXile Entertainment, Obsidian Entertainment, and The Initiative).
    […] we’ve built Game Pass and it started on the Xbox One console. It will come to PC and eventually it will come to every device. We use the flywheel that we have with customers on an Xbox to start the growth in Game Pass. But if somebody is sitting back and taking a longer term view of where our business is going, you should look at that as a business model that we think scales to billions of people, not hundreds of millions of people like retail does. So, for us, growing Game Pass early, we’re seeing the success in Game Pass today. It’s been critically important where the content investment, first party studious investments we’re making now are all about accelerating the flywheel of customers coming in and we’re seeing that work.
    Microsoft’s strategy as outlined by Phil Spencer is crystal clear. It may take some time for it to gain serious traction as the new game developers will require some years to create the content they’ve been purchased for and the cloud itself isn’t quite ready yet (public trials for Project xCloud are beginning next year), but it could all come to fruition in a very smart way.



    https://wccftech.com/spencer-hesitat...ly-one-device/

    :)

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    • Bless Unleashed Dev Says Xbox One X GPU Is ‘Marvellous’, Explains Why Game Is Not Coming To PS4

      Both versions would have been difficult to develop together, says Bless Unleashed dev.



      The Xbox One X is a pretty powerful console. While gaming PCs are definitely far beyond and more capable than what the console can offer, and the next generation will inevitably end up trumping it thoroughly, for now, it’s the most powerful dedicated gaming hardware on the market.

      It’s powerful enough that developers seem to really love it, too. Take Round 8 Studio, Bless Unleashed, who, in an interview with GamingBolt, talked about how they feel the GPU of the Xbox One X is “marvellous”.

      “The GPU of Xbox X is marvellous, and which allows us to apply various rendering technology as well as higher resolution,” they said. “For example, ‘Real-time Global Illumination’ was optimized numerous times but in the end, it was only applied on X model. It is hard to control memory usage especially for MMO with a large number of players and seamless world, so the memory available on the X model has been great.”

      That said, they made it clear that the game is an Xbox One console exclusive not because of any technical constraints, but more because of a question of limited development resources.

      “We felt it would be too difficult to develop both at the same time at the quality we want to deliver,” they said.

      Which, I guess, is fair, those are the kinds of considerations that smaller developers must always work around. Hopefully later on, they get the chance to port the game over to other systems too, so that everyone gets to play it.



      https://gamingbolt.com/bless-unleash...-coming-to-ps4

      :)

      Comment


      • Introducing Spotify’s New and Improved Experience on Xbox One



        With Spotify, it’s easy to find the right music for every moment, whether you’re working out, partying, or gaming.

        Gamers know the importance of having the perfect soundtrack to match what they’re playing – everything from the most elusive psychedelic trance for unlocking that new realm, to high-paced hip-hop for battling the horde, and classic anthems reserved for ultimately taking that final victory.

        Today, we’re excited to announce that listening to your favorite songs, playlists, and artists while you play on Xbox One just got a lot better. Spotify is introducing an improved experience making it easier to find the perfect soundtrack, including recommended music based on your listening, and an integration with Cortana voice commands for even more seamless control while you play – all captured in a new razor sharp design.



        “Hey Cortana, play my Discover Weekly on Spotify”

        Never lose a beat with the new Spotify integration with Cortana (currently only available in the US). Simply say “Hey Cortana, play my playlist on Spotify”, allowing for seamless voice control of your music without taking your fingers off the controller or pausing your play. You can also play, skip and pause songs – all without leaving the game!

        Easier access—easier discovery

        The updated experience with Spotify makes accessing your recently played songs, your ‘Made for You’ hub, and your library easier than ever before. Once logged in, Spotify listeners can instantly start the music via the Spotify App in the Xbox One Guide and enjoy additional features like shuffle and repeat for those hours-long gaming sessions.

        Not sure where to start? No worries, we’ve got you. Head over to Spotify’s ‘Gaming Hub’ filled with curated playlists just for gaming, like Hip Hop Controller, RetroWave / Outrun, and Bass Arcade, plus beloved OSTs.

        Make sure you get the latest version of the Spotify app or download it from the Microsoft Store to get your updated gaming experience.

        Get your game on!





        https://news.xbox.com/en-us/2018/12/...e-on-xbox-one/

        :)

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        • The Next Gen Xbox Strategy...Zen 2, Streaming, and IP



          :)

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          • Blaze_ATX
            Blaze_ATX commented
            Editing a comment
            He says Xbox Scarlett is using Zen2 and AMD next gen GPU.

            :)

        • New Gameplay Today – Below (With Creative Director Kris Piotrowski)



          :)

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          • Phil Specer arrives tomorrow at The Game Awards (and MixPot if you yo watch in Mixer the conference)

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            • https://twitter.com/majornelson/stat...66932405526528

              :)

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              • Direct X-Static
                Direct X-Static commented
                Editing a comment
                Impressive, over 500 games and 10% of them are 1X enhanced!



            • https://twitter.com/CAPYGAMES/status...67999826554880

              :)
              Last edited by Blaze_ATX; 12-06-2018, 01:55 AM.

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              • Blaze_ATX
                Blaze_ATX commented
                Editing a comment
                Finally! I can't wait to play it.

                :)

            • BELOW - Explore the Depths on Dec. 14th



              :)

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              • Samurai Spirits Scheduled To Release In Q2 2019 On Nintendo Switch, Xbox One And PS4



                During SNK’s Investor Relations press conference, SNK gave an update on their upcoming titles on console, PC and Mobile with a release window. It turns out that their new Samurai shodown game will be available on Nintendo Switch, Xbox One alongside the PS4. The game is scheduled to release during Q2, 2019.

                The game was originally announced during Sony’s Tokyo Game Show Lineup Tour. The game will also be powered using Unreal Engine 4.



                It looks like King Of Fighters XIV will also be available on Xbox One and Nintendo switch. The game has been available on PlayStation since August 23, 2016. A new Metal Slug is also planned for all platforms at some point. We’ll keep you updated any further information.






                https://remoteplay.co.uk/2018/12/05/...x-one-and-ps4/

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