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  • Exclusive: Verizon is quietly testing its own Netflix-style cloud gaming service

    Verizon Gaming is already running on the Nvidia Shield — and soon Android



    Verizon is currently conducting alpha testing of Verizon Gaming, a game streaming service that would represent a major new initiative for the home and mobile internet giant. The Verge can report that Verizon Gaming is already up and running on the Nvidia Shield set-top box and will, according to the company’s documentation, eventually make its way to Android smartphones. In either usage scenario, the service can be played using a paired Xbox One controller. Verizon has not publicly advertised Verizon Gaming or even really acknowledged its existence.

    Verizon has quietly been recruiting players to take part in the test, which currently involves over 135 games. Participants are promised a $150 Amazon gift card upon completion. They’re given a free Nvidia Shield, Xbox One controller, and a login for the test.

    The Verizon Gaming app comes pre-installed on the Shield device, and Verizon will also be distributing it to testers privately through Google Play later this month. This initial trial run is schedule to wrap up at the end of January, according to emails seen by The Verge.





    Screenshots of Verizon Gaming show titles including Fortnite, Red Dead Redemption 2, God of War, Battlefield V, and Destiny 2. That would be an unbelievable collection of games if accurate — God of War is a PlayStation 4 exclusive and Red Dead Redemption 2 doesn’t yet have a PC port —but it’s likely that some or all of those shown are placeholders. Indeed, in response to a few complaints from testers over lag and a poor early experience, Verizon says that it’s currently focused on getting the fundamentals right before worrying about game selection. “This trial is primarily focused on performance,” the Verizon Gaming team recently wrote in an email to participants. “At a later date, when we advance the product, our library will consist of most or all of the top games you are familiar with — but at this early stage we’re working on the engine and its parts.”

    As just one example of how early Verizon Gaming is, games currently lack any kind of save option; players must start over from the beginning every time. The “VZG” badge on some games (including Red Dead) is definitely interesting, but we’re still looking at a very early version of this service. On a feedback forum for Verizon Gaming testers, an employee notes that there are placeholders throughout the app and not everything is final or representative of the commercial service. Another thread from an alpha participant contains an image that shows software from Utomik — a small company that already specializes in game streaming — seemingly running as part of Verizon Gaming. It’s possible that Verizon is building Verizon Gaming using Utomik’s technology as the foundation.

    The tests are evidence that Verizon is the latest company pursuing a cloud gaming strategy that allows play across many modern devices and platforms. Similar efforts are ongoing across the tech industry: Microsoft is working on Project xCloud, Google is trialing Project Stream, and Amazon is developing a game service of its own.

    For Verizon, cloud gaming could be a showcase for 5G broadband both in the home and on the go. The low latency and fast data speeds of 5G could solve for many of the hurdles that game streaming apps — such as Sony’s PlayStation Now — are dealing with today. And it’s easy to envision Verizon Gaming being an add-on to the company’s home internet or mobile data services.

    A job posting for a “cloud gaming product manager” from November lends further credence to Verizon Gaming ultimately being optimized for 5G. “The Cloud Gaming Product Manager is charged with delivering next generation gaming experiences that harnesses the power and capabilities of Verizon’s 5G network connectivity,” the listing says.



    Verizon was also seeking a product manager for 5G mobile gaming and a video game producer during the same period. But 5G faces a lengthy rollout, which explains Verizon is testing Verizon Gaming on Wi-Fi networks that consumers have now.The Verge has reached out to Verizon for comment.




    https://www.theverge.com/2019/1/11/1...shield-android

    :)

    Comment


    • Blaze_ATX
      Blaze_ATX commented
      Editing a comment
      Well, another contender about to enter on the streaming wars. Funny thing is even Verizon has better infrastructure than Sony. lolololol!!

      :)

  • M. Grossman,Xbox GPU architect

    Beta tested for the future

    2010,
    Gpu texture tile detail control
    https://patents.google.com/patent/US20120038657A1 …

    2017 (improvement/evolve)
    Texture residency HW enhancements
    https://patents.google.com/patent/US20180232940A1 …

    Feat is there,but probbly wait when all framework ready
    #marathon

    Comment


    • Resident Evil 2 Remastered PS4 vs PS4 Pro vs Xbox One X vs Xbox One Frame Rate Comparison (Demo)



      Xbox One X: 59.4 fps
      PlayStation 4 Pro: 59.0 fps

      :)

      Comment


      • Activision Currently Under Investigation for Fraud Following Bungie Split

        Following the news that Bungie has gained the full rights to Destiny after announcing their very public split with Activision, things are continuing to look a little grimmer for the big-name company. First, Activision's stock took a pretty steep dive following the breakup, now they are currently being investigated for fraud.

        According to a recent report from Market Watch, a new investigation has kicked off concerning suspected unlawful businesses practices and other types of fraud within their daily operations. The report was set up simply as an alert to shareholders and is an official disclosure on behalf of the investors of Activision Blizzard.

        The investigation is being led by Pomerantz LLP, a firm that is one of the premier names with a specialization in corporate functionality, securities, and antitrust class litigation.

        There's a lot of speculation regarding the reason behind the abrupt split after a 10-year contract, but the two companies did offer up their own statements earlier this week:

        "When we first launched our partnership with Activision in 2010, the gaming industry was in a pretty different place. As an independent studio setting out to build a brand new experience, we wanted a partner willing to take a big leap of faith with us. We had a vision for Destiny that we believed in, but to launch a game of that magnitude, we needed the support of an established publishing partner," reads Bungie's full statement.

        "With Activision, we created something special. To date, Destiny has delivered a combination of over 50 million games and expansions to players all around the world. More importantly, we’ve also witnessed a remarkable community – tens of millions of Guardians strong – rise up and embrace Destiny, to play together, to make and share memories, and even to do truly great things that reach far beyond the game we share, to deliver a positive impact on people’s everyday lives."

        Though they mentioned they "enjoyed" their 8-year run with Activision, Bungie is ready to have the Destiny name fully in their grasp once more. The team also announced that plans for the separation are already under way and that both teams are dedicated to making sure the fans aren't hurt by the transitional process.

        Activision shortly thereafter released their own statement saying:

        "Today we're announcing plans for Bungie to assume full publishing rights and responsibilities for the Destiny franchise," reads their official statement. "Going forward, Bungie will own and develop the franchise, and Activision will increase its focus on owned IP and other projects. Activision and Bungie are committed to a seamless transition for the Destiny franchise and will continue to work closely together during the transition on behalf of the community of Destiny players around the world."

        What this means for the future, no one knows yet. But with mounting concerns of Activision's influence over Blizzard and co-founder Mike Morhaime leaving the company for good in April, something weird is happening and it needs to be addressed before it's too late.

        Thoughts on Activision and the current investication? Join in on the conversation in the comment section below, or hit me up over on Twitter @DirtyEffinHippy.



        https://comicbook.com/gaming/2019/01...d-bungie-slit/

        https://www.prnewswire.com/news-rele...300777066.html

        https://www.marketwatch.com/press-re...tvi-2019-01-11



        :)
        Last edited by Blaze_ATX; 01-12-2019, 10:41 PM.

        Comment


        • Blaze_ATX
          Blaze_ATX commented
          Editing a comment
          Well, it's Activision what we talking about here, this news should not surprise anyone. I hope this is the first sign to the downfall of this greedy useless company, name Activision.

          :)

        • Blaze_ATX
          Blaze_ATX commented
          Editing a comment
          Glad that Bungie got out of that contract and keep the Destiny IP.

          :)

        • Misterx
          Misterx commented
          Editing a comment
          Bungie and Activision sign a 1billion contract 8 years ago for Destiny. But Destiny sales are lower so Activision dont pay as expected to Bungie. So Bungie decided to split.

          it a loss loss situation because Bungie underperformed as usual with their bad level design

          Now Bungie will risk by their own money for unability to make real AAA
          game.

          good studio for gamepass games

      • GDC + VRDC 2019 Session Scheduler

        The Gangs Bite Back: Music and Sound of 'Crackdown 3'

        Brian Trifon (Composer, Finishing Move, Inc.) Brian White (Composer, Finishing Move, Inc.)
        Kristofor Mellroth (Head of Audio, Microsoft Studios Global Publishing)



        Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!


        Format: Session


        Join Kristofor Mellroth (Head of Audio, Microsoft Studios Global Publishing) and composing team Brian Trifon & Brian Lee White (aka Finishing Move) as they take a deep dive into the advanced sound, dialog and music systems of 'Crackdown 3', the highly anticipated third installment of Microsoft's iconic future-crime franchise. Topics include: composing/implementing interactive music for a large open world, effectively organizing assets and systems across multiple teams, achieving detailed audio physics, unique mixing strategies for enhanced clarity across dialog/sfx/music, and more!




        https://schedule.gdconf.com/session/...nspan-3/860458

        :)

        Comment






        • :)

          Comment






          • https://twitter.com/joestaten/status...91934044872704

            :)

            Comment




            • https://twitter.com/Wes_Clutch/statu...16127755493376

              :)

              Comment


              • Saw this on the internet. I think its quite funny and quite appropriate.

                Click image for larger version

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                Comment


                • Blaze_ATX
                  Blaze_ATX commented
                  Editing a comment
                  1000% Accurate!

                  lol!!!

                  :)

              • Xbox gamers "better" than PS4 and PC according to LG's completely scientific new research

                PC and PS4 gamers ain't got nothing on Xbox owners according to new research by LG which has "settled the debate of who really are the better gamers".



                A new piece of research from technology giant LG - that must surely be designed to create a massive war of words between pretty much all gamers online - has supposedly "settled the debate of who really are the better gamers; PlayStation, Xbox or PC gamers."

                Sorry Nintendo fans, just go sit in the corner for five minutes while everyone else fights this out if you don't mind...

                Anyway, according to LG's press release "New research" shows that console gamers, specifically those on Xbox, are the kings of gaming circles, superior supposedly to their PlayStation counterparts and those on PC.

                The same press release from LG - in partnership with Activision - goes on to suggest that the study found console gamers (predominantly on Xbox) have better reaction ability than PC gamers (really?!).

                "More than 1,400 gamers participated in LG’s Elite Reaction Test, created in partnership with Activision," the press release explained.

                "PC gamers happened to fare the worst, with an average reaction accuracy of 67.7%, compared to Xbox players who had an average accuracy of 77.1%.

                "When taking the test, users were required to click on targets that faded from green to red as quickly as possible to help increase their score."

                The overall reaction score a player received was based on a number of different factors including: Accuracy, Targets hit, Targets missed and how quickly the target was hit.

                "Overall reaction scores produced from the test show console gamers to have the best reactions, or ‘twitchiness’, with Xbox gamers having an average reaction score of 79.7 and PlayStation gamers with 71.9. PC gamers had the lowest average reaction score, with 62.2.

                "In terms of number of targets hit, Xbox gamers led the way with 78% of clicks on target. PlayStation gamers hit 74%, whilst PC gamers hit just 70% of the time.

                "Although PC gamers hit fewer targets than their console counterparts, they were, however, the quickest to react with almost 1 in 5 (18%) of the targets hit being green.

                "Compared to Xbox players who only hit 9% of targets while they were green. This meant that while PC gamers were less accurate overall, they did seem to have itchier trigger-fingers.

                David Hall, Marketing Manager at LG commented on the results, saying:

                “The reaction times of console versus PC gamers has been a point of conversation for years, so we decided to put them to the test."

                "While PC gamers are perhaps traditionally seen as more ‘twitchy’, the LG Elite Reaction Test turned this on its head, as from nearly 2000 people we’ve seen that console gamers managed to hit more targets than PC gamers," continued Hall.

                “However, delving a little deeper and it’s not all bad news for PC gaming aficionados.

                "Our analysis shows that they actually performed well with reaction time, being twice as good as Xbox players. They just weren’t as accurate overall.

                “No matter how you choose to play, we’re dedicated to creating the best gaming experience we can, with our range of low latency 4K HDR gaming TVs designed to do games justice.”

                It's hard to tell how serious the study is meant to be, but LG says you can find out your own reaction score using their LG Elite Reaction Test website on the link, which was supposedly created for the launch of Call of Duty: Black Ops 4.

                Alternatively, we could suggest that everyone submits this article to Reddit and replies to every angry response it gets to see how fast their reactions really are.




                https://www.dailystar.co.uk/tech/gam...c-new-research



                And you can imagine the pony's reaction to this news. Shields up before entering the following thread. lololololol!!!


                https://www.resetera.com/threads/xbo...esearch.93312/





                :)

                Comment


                • hasmeh
                  hasmeh commented
                  Editing a comment
                  Hahaha. I saw that yesterday. The butthurt is real.

              • Exclusive Gameplay From Sekiro: Shadows Die Twice's Hirata Estates



                :)

                Comment

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