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Main Thread & News Stream. Xbox Infinity [276]

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  • :)

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    • Akita Ainu
      Akita Ainu commented
      Editing a comment
      So they have actual code beyond concept and pre-production then. Interesting.

    • Blaze_ATX
      Blaze_ATX commented
      Editing a comment
      Yup, can't wait to see whatever they're working on, am sure it's going to be awesome.

      :)

  • Super Monkey Ball: Banana Blitz HD - Special Announcement



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    • Zombie Army 4: Dead War - Release Date Trailer



      :)

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      • Fortnite Chapter 2 | Launch Trailer



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        • Xbox Project xCloud game streaming is here — and it's pure magic

          Project xCloud brings full-fledged Xbox One games to Android, but is it ready for prime time?



          Xbox Project xCloud is rolling out among its first wave of preview registrants, realizing Microsoft's game-streaming vision on mobile. The tests provide an at-home glimpse of its cloud-backed endeavor, serving low-latency, full-fledged Xbox One games to Android devices. And with a rise in streaming adoption from Google, Sony, and other rivals, Microsoft has a lot to prove to secure success.

          But now, with a few hours across its introductory titles, Project xCloud has proven itself an impressive technical showcase. Microsoft's pitch gracefully translates to the average home, potentially even on track as a valid console replacement.

          Project xCloud takes Xbox gaming anywhere



          Project xCloud serves Xbox One game streaming through a simple Netflix-style app.


          While the Project xCloud Preview has only just deployed to public testers, it's our third run-in with Microsoft's game streaming venture. The demo at E3 2019 in Los Angeles and a later London showed an impressive foundation, though within the confines of a closed environment. But this public beta is a crucial milestone, demonstrating how its technology translates into the real world. Now, Project xCloud proves its capability to deliver an authentic living room experience, with a helping hand from the cloud.

          Xbox Game Streaming follows a long journey for Microsoft, with reports of internal tests dating back over half a decade. The final setup sees Xbox One-based servers deployed in Microsoft Azure datacenters, enabling remote home access across the globe, and packaged in a dedicated Android application. While currently limited to the U.S., UK, and Korea, availability is set to scale as new Azure regions in time.

          A few miles west of London, with a symmetrical gigabit connection, I enter Project xCloud Preview with a fairly optimal setup. That translates to 300 Mbps download and 600 Mbps upload over 5GHz wireless to my Samsung Galaxy Note, but still provides a sturdy backbone for cloud streaming. Colleagues in the U.S. and UK report similar reliability, even with connections less than a fifth of the speed.

          Microsoft also has its own set of requirements, at least during tests. Game streaming is compatible with devices sporting Android 6.0 and Bluetooth 4.0 or newer. An Xbox One controller with Bluetooth is required, as touch-based input remains in the pipeline. An Xbox One controller mount is also recommended to keep your screen sturdy, while a connection with at least 10Mbps down keeps gameplay smooth.

          Starting off small, with big promises



          Killer Instinct, streamed via Xbox Project xCloud Preview for Android.


          Microsoft is currently serving a strong lineup of four titles; Gears 5, Halo 5: Guardians, Sea of Thieves, and Killer Instinct. Each of these Microsoft-owned games introduces new challenges for the service, from reactive Killer Instinct combos, Halo twitch gameplay, to the tight window of Gears 5 active reloads. And during our opening hours, Project xCloud effortlessly tames each of these titles, exhibiting consistent low latency and clarity. I've had reservations on whether game streaming is genuinely ready for the masses, but Microsoft may be changing that.

          We've experienced a handful of frame hiccups and artifacts over a few hours, although with little impact on the experience. In one case on cellular, signal faltered, and video quality downscaled, seemingly in an attempt to retain fluidity. It'll be interesting to see how Project xCloud handles a broader scope of network environments, both at home and via 4G or 5G in central London.



          Project xCloud features a lightweight Xbox Guide menu, featuring basic social features and achievement tracking.


          Microsoft hosts its services via the dedicated (albeit, currently limited) Xbox Game Streaming app, acting as a portal to Android access. The app packages titles in a sleek Netflix-style format, featuring a simple tap-and-play library, removing granularity of the full Xbox One OS. Wrapped in a sleek modern interface, embracing Microsoft's Fluent Design Language, it parallels the recent Xbox app for Windows 10 and accompanying Xbox Game Bar. While the traditional Xbox Guide menu returns once in-game, it's a stripped-down variant limited to friends, parties, and achievements. Party and game chat both appear clear and functional, though Microsoft automatically mutes your microphone, preserving your privacy (and your teammates' sanity.)

          My few frustrations with Project xCloud bear testament to Microsoft's successful technology, stemming from the challenges of mobile. Translating an Xbox One title intended a 50-inch TV to a 6-inch phone was never going to be easy, resulting in small interfaces, aiming quirks, and generally reduced awareness. Microsoft looks to address this via "Cloud Aware" tools, where developers can adapt titles to smaller screens, and could prove crucial to improving that user experience. For now, keep those glasses on and get ready for eye strain.

          Initializing the stream, loading a game, and getting started also takes considerable time. Project xCloud also utilizes session caching, similar to how Xbox One has saved instances, keeping titles active for a few minutes when closing the app. It provides flexibility to jump between phone tasks, but won't save your sessions over time. It lacks that sense of readability expected from mobile, which would encourage drop-in and drop-out play.



          Halo 5: Guardians, streamed via Xbox Project xCloud Preview for Android.


          As Microsoft readies to take game streaming global, its initial preview proves one crucial takeaway: Xbox Game Streaming is here, and it's changing the game. Work remains on securing its games portfolio, and better expanding its supporting features. But as for that raw technology, it's truly something.

          Xbox Project xCloud is steadily rolling out its first at-home preview, welcoming applicants via its online registration form. While currently locked down to a small pool of players in the U.S., UK, and Korea, wider availability is set for the months ahead. As Microsoft prepares to bring Xbox Game Streaming to the masses, don't forget to grab the essentials you'll need for preview testing.



          https://www.windowscentral.com/xbox-...its-pure-magic

          :)

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          • Blaze_ATX
            Blaze_ATX commented
            Editing a comment
            Yup, after tried myself I totally agree, it's pure magic. It works really well, there's some lag here and there but nothing mayor that affect the experience, what impress me the most is how crisp the image quality is, there's no downgrade, it looks really good.

            :)



        • :)

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          • Google is discontinuing the Daydream View VR headset, and the Pixel 4 won’t support Daydream



            Google has essentially abandoned its Daydream virtual reality platform. The company confirmed to The Verge that the new Pixel 4 phone won’t support Daydream, and Google told Variety and The Verge that it will also no longer sell the Daydream View mobile headset. It will continue to support the app — which only works on older phones — for existing users.

            “There hasn’t been the broad consumer or developer adoption we had hoped, and we’ve seen decreasing usage over time of the Daydream View headset,” a spokesperson said. Although the system had potential, “we noticed some clear limitations constraining smartphone VR from being a viable long-term solution,” said the spokesperson. “Most notably, asking people to put their phone in a headset and lose access to the apps they use throughout the day causes immense friction.” That echoes similar complaints about Daydream’s biggest competition, the Samsung Gear VR.

            Google launched the Daydream View alongside the first Pixel phone in 2016, and several other phone makers — including Samsung — added support for it over the years. But Google’s midrange Pixel 3A wasn’t compatible with Daydream, and no phones released this year have supported it either. Google has made forays into releasing standalone virtual reality headsets with the Lenovo Mirage Solo, but it’s largely shifted its focus away from VR hardware, focusing on phone-based augmented reality and on VR apps like the painting tool Tilt Brush.




            https://www.theverge.com/2019/10/15/...t-discontinued

            :)

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            • Blaze_ATX
              Blaze_ATX commented
              Editing a comment
              HAHAHAHA!!!!...Typical from Google killing a platform, right before launching another kinda-related platform with Stadia. This is why I don't trust them, they always kill a product or service if they don't find success right of the gate, don't be surprised if they kill Stadia in two years or less.

              https://killedbygoogle.com/

              :)

          • The First 30 Minutes of The Outer Worlds - Character Creation, Story and More!



            :)
            Last edited by Blaze_ATX; Yesterday, 08:09 PM.

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            • 🤣🤣🤣🤣Sony and his two left feet story continues...🤣🤣🤣🤣


              New Sony Patent Shows Network-Connected PlayStation Controller for Cloud Gaming


              Sony Interactive Entertainment has recently filed a patent for a new network-connected PlayStation controller for cloud gaming.

              With companies focusing more on cloud gaming, PlayStation CEO and President Jim Ryan recently said that Sony’s own game streaming service, PlayStation Now, will be pushed hard this year and the years to follow. “We obviously have seen the trend in other forms of entertainment towards the mass adoption of streaming as a means of accessing content,” he said. “It would seem likely, very likely, that gaming will follow that trend.”

              Sony recently lowered the pricing for PS Now and this newly filed patent hints that the company is keen on improving its cloud gaming service. Just like Google Stadia’s controller, Sony’s patent shows a controller that connects with the internet to reduce latency. According to Sony, “input latency can be reduced by allowing the controller to send inputs directly over the network to the cloud gaming server, bypassing the client device.”


              More info at the following link.


              https://wccftech.com/sony-patent-clo...ng-controller/






              :)

              Comment


              • Blaze_ATX
                Blaze_ATX commented
                Editing a comment
                🤣🤣🤣🤣step by step Sony is moving forward to the same strategy Microsoft has since 2013, it's really funny watch the pony's saying the saltiest and silly excuses you have ever heard in your life, it's fucking priceless.

                :)

              • scottvxr
                scottvxr commented
                Editing a comment
                Priceless indeed....well at least Sony has the media to prop it up as it continues to lose balance because of it's left footed fanbase that never likes to see change🤣. I suppose having two left feet has you going in circles😂.

                Sony/Pony> This is next generation.

                Microsoft> Beta tested in the future...since 360

                Winner that remains to be seen.....

              • scottvxr
                scottvxr commented
                Editing a comment
                Funny fact Microsoft controller 🎮 is already out there for awhile now. Just needs Bluetooth😎.

                Sony> I see a money maker opening let's file a patent!!! Yes I see it opening wider!!! Push it in they love it🤣😂😆.

              • scottvxr
                scottvxr commented
                Editing a comment
                Also funny that Google maybe has filed this patent.....this could muddy the waters between the three company's. We all know how desperate Sony is for data centres. Who knows Sony could end up being the tennis ball....saying that ping pong ball sounds more appropriate🤣😅.

              • Blaze_ATX
                Blaze_ATX commented
                Editing a comment
                🤣🤣🤣🤣

                :)

              • Joddington
                Joddington commented
                Editing a comment
                Sony - innovation via facsimile.

            • The Outer Worlds is only Xbox One X Enhanced, 'no enhancements' for PlayStation 4 Pro

              It's almost here!



              The Outer Worlds from Obsidian Entertainment and Private Division lets you to navigate Halcyon, a futuristic space colony, in a visually-lush single-player role-playing game. The title lets you develop a character over time based on your playstyle. The game can apply features to your character based on reoccurring traits and or flaws. The end result is someone who has unusual quirks.

              Whenever a major AAA game launches, gamers want to know how it runs on Xbox One X and PlayStation 4 Pro (PS4 Pro). We reached out to publisher Private Division and a spokesperson for the company said that the game was "4K on Xbox One, no enhancements for PS4 Pro."



              This is definitely surprising because, usually, the PS4 Pro also gets some enhancements. This is similar to the situation with We Happy Few and Gearbox Publishing. The game ran at 4K resolution on Xbox One X, but only 1080p on PS4 Pro. This gave it a muddy presentation on Sony's machine.

              If you aren't playing this game on PC, be sure to check it out on Xbox One X because it'll be the best experience. Since it's the most powerful console, that was to be expected, but it's always great to see developers taking advantage of the additional power.



              https://www.windowscentral.com/outer...ystation-4-pro



              :)

              Comment


              • Blaze_ATX
                Blaze_ATX commented
                Editing a comment
                Best console version (Xbox One X) plus day one on game-pass...ahhhhh!!! Thanks Microsoft and Obsidian, sorry Sony fans you would end up with the standard version.😎🤣🤣🤣

                :)

              • Blaze_ATX
                Blaze_ATX commented
                Editing a comment
                And pony's are mad and salty...Enjoy the following thread in pony-era.🤣🤣🤣🤣

                https://www.resetera.com/threads/the...-4-pro.147256/

                :)

              • Blaze_ATX
                Blaze_ATX commented
                Editing a comment
                HAHAHAHA!!!! That thread on Pony-Era, the levels of salt are risen up by the seconds.🤣🤣🤣🤣some of them are really mad and start calling Microsoft and Phil scummy, what a bunch of sore losers.🤣🤣🤣🤣

                :)

              • Riz
                Riz commented
                Editing a comment
                Why would ms support PS version. They lucky they still get the game.
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