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Main Thread & News Stream. Xbox Infinity [277]

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  • :)

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    • :)
      Last edited by Blaze_ATX; 06-26-2020, 03:14 PM.

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      • BadCeeJay1975
        Editing a comment
        In the light of Covid19, brick and mortar stores suddenly seem very out of place in the retail space. You certainly cannot say that Microsoft are slow moving these days, I imagine a lot of other big companies that have more of an online presence such as Apple could follow suit.

      • Blaze_ATX
        Editing a comment
        BadCeeJay1975, Yup, this pandemic is changing everything, but to be fair, retail it's dying slowly and digital is taking over, the good news is all the employees still have jobs.

        Also, this move is basically Microsoft trimming all the fat right before the end of the fiscal year.

        :)



    • :)

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      • :)

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        • :)

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          • Blaze_ATX
            Editing a comment
            😎

            :)

          • Direct X-Static
            Editing a comment
            Ypu, no bells and whistles turned off, just resolution differences. Everything can scale down when there's less pixels to manage.

          • Blaze_ATX
            Editing a comment
            Direct X-Static, Some bells and whistles are going to be turned off or lowered, remember if Tom Warren article is right, Lockhart specs are going to be: same CPU as Series X but slightly underclocked, same GPU architecture (RDNA 2) but less TF around 4 and less CU's, am guessing (26 or 28), same memory bandwidth but less amount 10 and 7.5 will be use for games, same ssd but less amount, guessing 500 gigs and it will have hardware accelerated DirectX ray tracing. Lockhart will be a 1080p / 60FPS next gen console for casual market at a price that am guessing will be between $299.99 or $349.99.

            :)
            Last edited by Blaze_ATX; 06-26-2020, 07:08 PM.



        • :)

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          • Blaze_ATX
            Editing a comment
            Lockhart at $299.99 or $349.99

            :)



        • :)

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          • :)

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            • Blaze_ATX
              Editing a comment
              🤯🤩😎

              :)

            • scottvxr
              Editing a comment
              Fire🤟

            • gunholio
              Editing a comment
              I saw that straight from the off 😬
              Although, at school I used to sit and dooddle cubes in my workbooks 😅
              Last edited by gunholio; 06-27-2020, 09:05 AM. Reason: Typo

          • Inside Xbox Series X Optimized: Call of the Sea





            When it launches this holiday, Xbox Series X will be the most powerful console the world has ever seen. One of the biggest benefits of all that power is giving developers the ability to make games that are Xbox Series X Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X, both for new titles built natively using the Xbox Series X development environment as well as previously released titles that have been rebuilt specifically for the console.

            In our Inside Xbox Series X Optimized series, these creators will share the behind-the-scenes accounts of how they’re optimizing their titles for Xbox Series X and what that means for the future of gaming.

            Today, we’ll be chatting with Manuel Fernández, Cofounder & Programmer at Out of the Blue about optimizing Call of the Sea for Xbox Series X.

            Q: What excites you most about developing and bringing Call of the Sea to life on next-generation hardware?

            A: It is always exciting to see how old limitations are overcome and try to find new ones. The feeling of adventure when exploring something new is what we like best.

            Q: In addition to benefiting from the power and performance of Xbox Series X for quicker load times etc. what Xbox Series X features were you most excited to explore leveraging in the development of Call of the Sea?

            A: Without a doubt, benefiting from the power and performance of the new generation is something that everyone is looking for, but it is not the only thing that calls our attention. We believe that some features like Smart Delivery are building the future of gaming by putting the players first and we are happy to be a part of this.

            Q: How will these enhancements impact a player’s experience with Call of the Sea?

            A: With the Smart Delivery feature you’ll always have access to the best version of the game. Sharing settings and games between different systems. That makes you design the game thinking as a whole and not as something that is tied to a single platform. On the other hand the power and performance of Xbox Series X will allow us to offer the game at beautiful 4K at 60fps, leveraging the rich game environments and making the art really shine.

            Q: Why did your development team choose to focus on 4K Resolution, 60FPS and DirectX Raytracing as enhancement areas for Call of the Sea?

            A: We are focusing on delivering the most beautiful game possible. Although we have a stylized art style, we are giving it a next-gen look, full of visual effects and movement in the scene. With DirectX Raytracing, we will have the chance to make the island even more present, almost come to life. Players will have the opportunity to enjoy the island’s stunning environments in beautiful 4K, allowing for a greater immersion and an overall better experience.

            The power of this new hardware allows us to not have to make compromises between frame rate and resolution. We can finally offer the best of the two worlds to Xbox Series X players!

            Q: How do you expect fans of Call of the Sea will respond to playing it on Xbox Series X with these enhancements?

            A: We hope fans are delighted by the visuals, spend more time in the game and enjoy exploring every corner of the island.

            These enhancements will also allow us to tune the environments, weather, and make the environments evolve as the story does. We consider the island a character in Call of the Sea and enhancing all the visual effects helps us convey the player’s emotions in a fantastic way.

            Q: What is it like developing on Xbox Series X?

            A: We are still in the first stages of experimenting with the new hardware and we are exploring how far we can go. We are working in line with the advances in Unreal Engine, the engine in which we are developing the game, towards implementing them in the Xbox Series X version of the game. Both Microsoft and Epic Games are doing an excellent job of giving developers tools to make it as smooth as possible to develop on their platform.

            Q: Which enhancement were you most excited about to explore leveraging for Call of the Sea on Xbox Series X?

            A: The graphic power that allows us to show our scenarios in 4k at 60fps is something we are really excited about. Sometimes it allows us to take our visuals to where our only limit is creativity.

            Q: What does Smart Delivery mean for your game and how you’re bringing Call of the Sea to fans?

            A: We want our players to enjoy the game at its best, so we love the idea that those who have the game on Xbox One, can continue playing it on Series X when they will be ready to jump into the next generation. We love how easy it will be for players to do this transition without having to worry about their save game and game progression, as they will carry over between the two platforms. We love being part of this new norm as the generation shifts.

            Q: What does Xbox Series X/next-generation development enable in current or future projects that you could not have achieved with the current generation of consoles?

            A: We want to explore in future projects the opportunity to cross the barriers of the game itself, not as something that starts when you press play and ends when you go out, but as something that is alive inside the console and uses the new user interface to extend the game experience.



            https://news.xbox.com/en-us/2020/06/...ll-of-the-sea/

            :)

            Comment


            • Blaze_ATX
              Editing a comment
              Quotes: "On the other hand the power and performance of Xbox Series X will allow us to offer the game at beautiful 4K at 60fps, leveraging the rich game environments and making the art really shine."

              "With DirectX Raytracing, we will have the chance to make the island even more present, almost come to life. Players will have the opportunity to enjoy the island’s stunning environments in beautiful 4K, allowing for a greater immersion and an overall better experience."

              :)

            • Direct X-Static
              Editing a comment
              Nothing about the SSD speeds, dynamic resolution, or 30FPS mentioned here... it's not even "filmic".

              Come on guys, where's all the next gen features Sony's already flaunting in the PS5? 😉😁🤣

          • Hype intensifies

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            • Direct X-Static
              Editing a comment
              Epic video, and a perfect showcase of what's to come in Infinite. The reveal for the new Halo is going to be pure magic.



          • :)

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            • :)

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              • Xbox dashboard feature requests from MisterXMedia members before Xbox Series X launch

                Hi great Xbox fans,

                We have here a great community, enthusiast and thoughtful, that I think could help a lot to the development of Xbox Dashboard.

                There's a channel Microsoft consults about new features:
                https://aka.ms/xboxrequests

                What about we get a new thread to discuss some ideas to send to https://aka.ms/xboxrequests channel later?

                One post for each request. Any member could give some ideas, propose changes, anything.

                We later send only the best ideas that will be discussed further on Reddit official channel.

                I need as an example that shift button be avaiable for at least Xbox Elite 1 controller.

                And you?

                https://www.mondoxbox.com/en/news/65...-revealed.html

                Anyone used shift button on Elite 2?
                Last edited by xboxfandev; 06-26-2020, 06:29 PM.

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                • :)

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                  • :)

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                    • Comment


                      • Halo Infinite | The Banished Return



                        :)

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                        • :)

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                          • Nitfol
                            Editing a comment
                            Too bad. He was the only streamer that I found fun to watch.





                        • :)

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                        • I think that is a very possible option.
                          XBOX Series S Priced at Zero: Changing the Rules to Defeat PlayStation 5


                          https://www.youtube.com/watch?v=sFSjITvZLeM
                           

                          Comment


                          • OrionWolf
                            Editing a comment
                            I tried to give him another chance, but the moment when he started saying there's minimal GPU difference between the two consoles it's where it just seemed like he want's that to be through more than him trying to be unbiased. For someone that has a PC channel to not talk about the overclocking nonsense Sony is doing is just sad. He was talking about the "amazing" overclocking abilities of RDNA2 and yet Sony had to make quite a large console. Also, if RDNA2 had this much overclocking headroom wouldn't Microsoft push the clocks closer to 2GHz than? It's also sad that he doesn't mention how little performance boost do you get from OC your GPU, but the power drain increases quite considerably in contrast. Testing the current Navi GPUs, the 5700 pushed to 2.1GHz has seen a 7% performance increase, but more than 40% power draw increase. Also he's past comments are just absurd to say the least.

                        • Interview with Jason Ronald, of Xbox Series X: "I do not think that the consoles will disappear soon"

                          The Xbox Series X is almost almost around the corner. Microsoft has revealed a good part of the advantages that we can expect from it, but there are still many unknowns to solve , and today we have had the opportunity to answer some of them.

                          We have done so thanks to the interview that Microsoft has given us with Jason Ronald , Director of Program Management and Xbox Series X. With him we have been able to speak a lot and well about a console that promises power and flexibility. Attentive, that there are some surprises.


                          The new games will look better than ever. The old ones, too

                          One of the key points of Microsoft's strategy is the one that affects backward compatibility: the bet of the Xbox Series X is absolutely inclusive : we will be able to continue playing all the games that were already available on the Xbox One, whether they were this console or were from the Xbox 360 or even the original Xbox.



                          Jason Ronald, Director of Program Management and Xbox Series X


                          At Microsoft they have repeated on numerous occasions that those games from previous generations will play better on the Xbox Series X, and we wanted to ask Jason Ronald how that section was guaranteed. He explained to us that "if a game has a dynamic resolution scaling, it will always be running at its maximum resolution ", so that aspect is never compromised because, as he emphasized, they do not throttling the CPU, the GPU or the I / O subsystem when the game runs on these consoles.

                          In fact he was putting in some additional examples: "Maybe that game occasionally loses a few frames in a scene with a shootout, for example, because of the complexity. Well, now we have more than enough performance so that no frames are lost ."

                          That power is also noticeable in the storage and I / O part: "There is an old game that I went back to and played many years ago. I started it on the Xbox Series X and completely forgot that the game had screens of loading : I was loading the game so fast that the game didn't even have time to show the loading screen. "

                          The idea is to run the game at all times with complete fidelity to the way it was originally designed, although the power of the Xbox Series X is such that "there may be cases where we run the game so fast that we need to slow it down. So we spend hundreds of thousands of hours testing games, because it is vitally important that we never violate the intent of the original creator. So, yeah, I mean, the summary is that all the games I've played clearly work better. "



                          We take this opportunity to ask this manager if we can expect new games from the Xbox 360 or the original Xbox to continue to come to these new systems.

                          "We know there are tons of games that gamers would want to see coming to these new consoles, but to be honest," he admitted, "it's a challenge that mixes the technology needed to do it and licensing issues . There are times when we won't be able to. to solve those challenges, but we are always listening, we try to do everything we can. "

                          The technological challenge of moving those games from the past to new consoles is also important because, as he pointed out, "many of those games were written long before that notion of future compatibility existed. Many of the contracts [and licenses] were written before for this idea to appear. Still, never say never again , "Ronald said confidently.

                          Microsoft isn't chasing record numbers, but consistent returns

                          In the new Xbox Series X there are notable technological changes, and here we wanted to ask Jason Ronald about the increasingly famous Xbox Velocity Architecture. What can we expect from it? Ronald stressed in the first place that "first of all, the architecture philosophy of the Xbox is much more than the SSD itself ".



                          It is true that the "heart" of the Xbox Velocity Architecturex is the custom SSD and with NVMe technology, he indicated, and in fact that unit enables many more things . "So, in addition to the NVMe SSD, we have dedicated hardware decompression blocks to maximize the performance of the I / O subsystem." If we didn't have that element, he confessed, "We could have consumed more than half of the CPU cores, and obviously we didn't want to do that."

                          "So we built dedicated hardware to delegate that part and get it off the CPU, " he concluded. That way the game developer would have exclusive access to those CPU cores, but also that allows to maximize the performance of the SSD.

                          "We also have a new API called Direct Storage that gives us low-level direct access to the NVMe controller so that we can be much more efficient in managing those I / O operations." This, emphasized Ronald, made it possible to avoid working "rough".


                          Things go beyond the numbers we may or may not share


                          Above is one more component: the so-called Sampler Feedback for Streaming (SFS), which some developers describe as a turning point when it comes to streaming the world in which we are immersed and representing a higher visual level. As Ronald indicated, this technology "allows us to load textures and makes the SSD drive" act as a multiplier of physical memory that adds to the memory that the machine itself has. "

                          Comparisons to the performance of the PS5's SSD seemed to put the Xbox Series X at a disadvantage: Based on those numbers, the transfer rates of the Sony console's storage system will basically double those achieved on Microsoft's, but for Ronald the story was different. " Things go beyond the numbers that we may or may not share ."



                          Ronald's speech in this regard was repeated several times in the interview. For him the important thing was not the performance figures. "We focus on optimizing the developer experience to deliver the best player experience possible, not trying to 'hunt' down certain record numbers . We've always talked about consistent and sustained performance."

                          In Microsoft they are clear that although they could have squeezed the console with various techniques, they preferred not to resort to that type of approach :
                          "We could have used forced clocks, we could have used variable clock rates: the reality is that it makes it harder for developers to optimize their games even though it would have allowed us to boast of higher TFLOPS than we already had, for example. But you know, that it's not the important thing. The important thing is the gaming experiences that developers can build. "
                          One of the unknowns that remain when talking about the Xbox Velocity Architecture is knowing if these advantages will end up reaching not only the Xbox Series X, but the PC world .



                          Ronald explained to us that at Microsoft they want to make the task easier for developers both on the PC and on the console —and in the future in xCloud, he added—, and here he confessed that there was a bit of both worlds in the other: "There are certain areas where there are innovations in the PC space that we brought to the console ecosystem and there are other areas that are innovative in the console ecosystem, and those aspects will advance on the PC . "

                          In fact, he anticipated, "things like the Xbox Velocity Architecture or the Direct Storage API are things that we plan to bring to the PC: it just happens that it will take some time for the hardware ecosystem there to catch up to this level ." For Ronald the conclusion was clear: "We don't want developers to build different versions of their games. We want it to be as easy as possible for them to reach as many players as possible, regardless of the device they choose to play on."


                          The power supply goes inside the console, the genius of the motherboard divided into two

                          It was not clear whether Microsoft would have integrated the power supply inside the box in this new design of the Xbox Series X or if an external adapter had to be used . On the original Xbox One, for example, the (gigantic) power adapter went outside the console, but Microsoft managed to tuck the power supply into both the Xbox One S and Xbox One X.



                          So will the Xbox Series X have the integrated power supply inside? Ronald's answer was clear and forceful: " It is inside, there is no brick, there is literally a cable that you plug into the wall ", as is the case with the current Xbox One X, for example.

                          We were wondering if that could pose problems in the console's cooling section, but Ronald left us alone: ​​"I'm super proud of the mechanical engineering team and the design they came up with. They really designed the Xbox Series X to have the most efficient cooling system possible . "



                          In fact, he added, "this is how we are able to deliver the tremendous amount of power that we are delivering in such a small form factor with a single fan." There was also a key factor that surprised him himself: "There really was a moment of inspiration when they chose to divide the motherboard "


                          The power supply "is inside the console, there is no brick"


                          That part of the console design was especially remarkable for Ronald: Microsoft had never designed something like this, and that introduced all kinds of challenges. "But that moment of inspiration and innovation has allowed us to do things that we never thought were really possible ."


                          Smart Delivery as "future-proof" technology

                          At Microsoft they have put a lot of emphasis on the introduction of the feature called Smart Delivery . As Ronald explained to us, "Essentially it just guarantees that whatever device you decide to play on, you will get the best version of the game possible on that device."



                          Here it explained to us for example as if you have an Xbox One or an Xbox One S and you decide to update and make the jump to the Xbox Series X at Christmas or sometime in the future, the games you have and that support Smart Delivery will work that way. form: "as soon as you download that game, what will be downloaded is the version of that game for the Xbox Series X. There is no configuration, there are no options that the user has to choose, we will make sure that the user always has the best version possible of the game . "

                          In fact a user of multiple Xbox consoles will also experience that "adaptation" . If you have the Xbox One S in a second residence and the Xbox Series X at home, you can continue your game in one or the other and the game will fully adapt to the machine you are playing on at all times.


                          With Smart Delivery "you won't have to buy the game several times for each console"


                          The idea here, as Ronald explained, is that " you don't have to buy the game multiple times . We take care of all the complexity for you. And we get the right version for the console you choose to play."

                          One of the questions that this adaptability raises is whether the games will have something similar to what we have on the PC with the Xbox Series X: there the player can if he wants to choose the level of detail or resolution in the configuration of the game.

                          Ronald reminded us how in this generation some games - like Forza Horizon 4 - allowed the user to choose between a "performance mode" and a "visual quality" mode. For Ronald it was clear:
                          "It is the developer who is right for their gamers. I would say that most gamers normally don't want all those configuration options you have on PC, but we've seen that some might prefer frame rate over resolution, or conversely. So in the end it's a creative decision from the developer. "
                          Still, he explained, Microsoft has designed the console to "try to eliminate that notion of commitments and limitations." And yet, he admitted that it might be important in some titles to offer a 120 FPS multiplayer mode (even if that compromised the level of visual detail) or dynamic resolution scaling if that option is right for that game.

                          The important thing is that " there is a lot of flexibility on the developer side , I think that in some titles you will be able to see those options, but they will not be as complex as those that exist in PC titles."


                          Consoles with raytracing? Really?

                          Ray tracing or raytracing is one of the great bets of the future of video games. The photorealism that is achieved thanks to this technique has already been glimpsed in some games on the PC, but to enjoy these effects in lighting, shadows or reflections a very powerful graphics card is necessary . But much.

                          That makes it especially shocking to hear that the Xbox Series X will offer ray tracing support. Considering that one of these consoles will cost the same as only the graphics capable of moving that technology today, what can we expect from raytracing support on future Microsoft consoles?

                          Jason Ronald explained to us that "having that hardware capacity from the beginning is great because it is a very complex type of computing." In fact, there is dedicated hardware — Hardware Accelerated DirectX Raytracing (DXR) —that prevents the GPU from doing that part, and for Ronald ray tracing " is the holy grail of digital graphics . It will be very interesting to see how developers take advantage. "

                          Here he did not want to give details, but he did seem to point out that we will gradually see more and more support for these techniques. " At the beginning we will see things like improved shadows, better lighting models, reflections and things like that ." At Microsoft they talked about how, for example, raytracing support in Minecraft will allow you to transform the game as it has already done on the PC.

                          This technology will not only be applied to the visual environment, but also to the auditory one. The so-called Spatial Audio , explained Ronald, one of the sections that has been least talked about but that will also contribute significantly to improving the gaming experience:
                          "It is capable of emitting lightning around a stage and determining how sound bounces off this concrete wall or bounces off a wet floor. It changes the acoustics you have on that stage."
                          For this manager, said technology is more of a long-term commitment: "it will be an area of ​​innovation throughout this entire generation ." At first we will see techniques that people already know, but for Ronald what will happen with previous consoles will happen: "mid-generation developers have learned ways to take full advantage of these new capabilities, and have ended up designing their games around that "

                          "So I think we will see some exciting results early in the generation," he explained, "but what excites me the most is the technology and where we can really go from here ."


                          The secret revolution of the HDMI 2.1 connector

                          Not much has been said about it, but one of the keys to the new Xbox Series X will be its HDMI 2.1 connector . The support of the new version of this standard will allow access to a series of advantages that have not been seen now in this type of field.



                          Asked about that support and its role in this new generation, Ronald agreed with its importance . At Microsoft they have been collaborating with the HDMI Forum for some time, the body that develops this standard, for example, and they have taken it into account.

                          In fact, he confessed to us that from the first moment they wanted to make sure that the televisions that appeared in the future could take advantage of the full visual potential of the console.
                          "HDMI 2.1 adds a ton of gaming-oriented features. Things like automatic low latency mode: While I'm playing a game, the console can automatically set the TV to the lowest possible latency mode without the user having to go to a menu of options and choose the traditional "game mode" that exist in some monitors ".
                          There are other relevant improvements to HDMI 2.1, as Ronald clarified. For example, support for frame rates of up to 120 FPS , which is certainly not required when playing a Blu-ray or when receiving streaming video content. "That's for playing," he stressed. "Like variable refresh rate support," something we've been seeing on the PC for a long time (both NVIDIA G-SYNC and AMD FreeSync provide that option).

                          However, Ronald admitted, "We haven't been able to offer something like that in the console world. There may be a game that can run at over 60 FPS, but can't consistently run at 120 FPS. I don't want to limit that game, I want it to run at 90 FPS, but I don't want to suffer the effect of the tearing. " With this support the Xbox Series X connected to a TV with HDMI 2.1 will make all those problems to be solved automatically .

                          What about players who do not have this type of TV, still very new? Ronald was reassuring : "We will continue to offer a fantastic gaming experience for these players.

                          Lots of such features are optional, so it's up to the player to determine if "hey, I really care about playing 120 FPS." Others may prefer HDR support or resolution: again, he explained, flexibility is key . "We have full confidence that we are prepared to offer the best gaming experience, both for current ecosystems and for those TVs that will arrive in the next seven or ten years."


                          Will this be the last generation of consoles?

                          Many analysts believe that the Xbox Series X and PS5 will be the last "traditional" consoles that these companies will launch. The future, many argue, is in video game streaming and cloud gaming.



                          We have already seen how services such as Google Stadia or NVIDIA GeForce Now try to propose valid alternatives, and here Microsoft has its own proposal with its Project xCloud . We wanted to ask Ronald what his opinion was about it .

                          For him, both ways of conceiving the game " are not exclusive . I think the best gaming experience will always be provided by a local device in my living room while I lie on my sofa. I also think that for me one of the most exciting things about Project xCloud it's how it will provide ubiquity and ease of access. "


                          "I think the best gaming experience will always be provided by a local device in my living room while I lie on my couch."


                          For him, video game streaming platforms are great for all those users who travel and move from one place to another. He joked that " it is not much fun to take a travel console, go through customs and connect it to a hotel TV." That option is solved with cloud gaming, especially when "I can take my phone and continue the game where I left it."

                          For him there was a clear reality: "There are all kinds of people around the world who will never buy a PC, they will not buy a console and they may not even buy a TV, but they still know what 'Halo' is. They know what is 'Gears of War' and they want to play those games. "

                          The Xbox Series X "was designed with the cloud always in mind, and in fact confirmed that the same Xbox Series X hardware will power its xCloud service . Developers will thus have a common set of hardware, capabilities and tools that will let the cloud penetrate more and more. "

                          Clearly, the cloud is important for the future, but Ronald was clear: "We will make decisions about future consoles later, but I do not think that the consoles will disappear soon ."



                          https://translate.google.com.pr/tran...parecer-pronto

                          :)
                          Last edited by Blaze_ATX; 06-27-2020, 11:36 AM.

                          Comment


                          • Blaze_ATX
                            Editing a comment
                            Quote: "We could have used forced clocks, we could have used variable clock rates: the reality is that it makes it harder for developers to optimize their games even though it would have allowed us to boast of higher TFLOPS than we already had, for example. But you know, that it's not the important thing. The important thing is the gaming experiences that developers can build. "

                            😎

                            :)

                          • Direct X-Static
                            Editing a comment
                            "What can we expect from it (Xbox Velocity Architecture)? Ronald stressed in the first place that, 'first of all, the architecture philosophy of the Xbox is much more than the SSD itself.' "

                            "...the transfer rates of the Sony console's storage system will basically double those achieved on Microsoft's, but for Ronald... 'Things go beyond the numbers that we may or may not share .' "

                            "For him the important thing was not the performance figures. 'We focus on optimizing the developer experience to deliver the best player experience possible, not trying to hunt down certain record numbers . We've always talked about consistent and sustained performance.' "

                            😁

                            Well guys, there you have it. MS has already stated that they have throughput of over 6GB/sec. Now we know it's sustained performance. I love the digs at Sony too, both in these quotes and in Blaze's quote. MS continues to kill it with their hype on Series X!





                        • :)

                          Comment





                          • Sony...



                            :)

                            Comment


                            • Blaze_ATX
                              Editing a comment
                              Two left feet saga continues...😂🤣😁

                              :)

                            • RaM5eS
                              Editing a comment
                              How is it possible to patent something that already exists and that I suppose Microsoft has patented?

                            • Blaze_ATX
                              Editing a comment
                              It the same concept, but obviously won't work the same way as an Xbox One, am sure it will work very different.

                              :)

                          • Too Human is free on Xbox Marketplace. Anyone remember that? Big lawsuit between Silicon Knights and Epic with the result that SK had to destroy all games with UE3.

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                            • Blaze_ATX
                              Editing a comment
                              Thanks for sharing, Too Human was one of my favorite X360 games, I really liked the story and game-play.

                              :)

                            • Direct X-Static
                              Editing a comment
                              That was one of my top 5 games to see enhanced on Series X. When Silicon Knights lost the right to sell it, and all copies were to have been destroyed, it eventually went onto the Marketplace fore free instead.

                              I hope that we will see a reboot of this on Series X though because it was a great game and poorly rated simply because people didn't take the time to learn how to play it.
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