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  • #23
    Wow MSPC😊

    Comment


    • #24
      Off topic question. I've always liked the idea of creating programs and games and I like to draw/design though I'm not very good but anyway due to some personal issues I never had the ability to go to school to learn. I'm thinking of trying to learn now but there appear to be many options and I'm not sure what would be best so I thought I'd ask you all on here.

      I've seen some schools that advertise game creation classes that seem to cover most aspects of game design from coding to graphic/animation design but I also read some people don't recommend the broad approach and that it's better to focus more on just one aspect of game making. What do you recommend? I have an interest in both programming and in graphic/animation. I am not really looking for it to be a career since that isn't an option for me right now so having a formal degree is a bonus but not a priority if you think there is a good way for me to learn even if I don't get a degree/certification. I would mostly use the skills to create on my own.

      Do you think going to an actual school is best or is this something I can learn online? If online is it best to learn from an online school or is it enough to learn from the free resourses on the internet? If you recommend school whether it be online or an actual campus, do you have any recommendations of good places to go (I live in Southern California if you don't recommend online schooling)? I would prefer online courses unless you really don't recommend it.

      Comment


      • BadCeeJay1975
        BadCeeJay1975 commented
        Editing a comment
        I'm not in the games industry myself but am in a technical IT job that overlaps quite a bit with our in-house development team and I have to keep up to date with new enterprise technology.

        I would say that acquiring the appropriate skills and knowledge is not something that will mainly come from the classroom but is something that is built up by your own personal experiences so my advice would be to find an area that you are interested in (3D model making for example) and just jump right in. Find some good forums that specialise in that area and do some research to find out which are the industry standard tools, download them and begin using them. Start off with some good tutorials and also a few small simple projects to build up your knowledge of the tools. As your knowledge builds you'll find that the base of that knowledge will naturally get broader as you start to require to include other fringe technologies. When you feel that you are getting competent in a small area of expertise then try to get involved with some kind of team project possibly in the modding scene and go from there. The modding scene is a quick way to get into a games development environment as the vast majority of the complicated stuff is already coded so it should be fairly quick to get the project to finished state. Alternatively start off with something very small like re-skinning some models for a popular game and uploading them to the repository. Whatever you do though, just jump in and start getting your hands dirty as soon as possible with something that interests you, none of it will be wasted time in the long run.

        Like in most industries, the formal qualifications are important but what employers are really looking for is past experience. An employer is more likely to employ someone who has no qualifications but very good experience and can show that they have contributed to numerous successful projects that can actually be downloaded and played rather than someone with all the qualifications and no experience.

      • XboxNman
        XboxNman commented
        Editing a comment
        BadCeeJay1975 Thanks for responding, I appreciate the advice.

    • #25
      Whoa! Crap and gang had the father of XBox on a show

      https://www.youtube.com/watch?v=rmq9VfGW050

      Comment


      • #26
        Needless to say I'm not getting this game if this turns out to be true...

        http://www.icxm.net/x/rise-of-raider...ansations.html

        Luckily for me I like Fallout games so it's not a big loss...

        Comment


        • chefsledg
          chefsledg commented
          Editing a comment
          So don't buy the packs? There's no multiplayer as far as I know so what's the big deal if someone wants to spend a little bit of extra money to maybe get something quicker? It's not like it's ruining the gameplay for you.

        • TheCrazyOne
          TheCrazyOne commented
          Editing a comment
          chefsledg The thing is you don't know what ur getting with the packs... so paying money and not exactly knowing what ur going to get is dumb... Also we have no idea if we can get the stuff in the packs just from playing the game...
          I don't know why they can't just have in game currency and not real currency for this....
          Last edited by TheCrazyOne; 10-07-2015, 06:18 AM.

        • chefsledg
          chefsledg commented
          Editing a comment
          Well, hopefully we'll find out soon enough. I'm still looking forward to the game! Of course it'll be hard to put down Halo 5 to play this :)

        • veraces
          veraces commented
          Editing a comment
          I've never understood the bitching about this. Making games is a business. Ultimate goal to make money. Standard game costs what standard game costs to make. So there are two options. Include all these packs default and raise costs to cover their production or charge seperately for them knowing that not everyone whos buys the game will want them. I don't so prefer the latter model as I don't care about htis extra fluff.

          Car companies do exactly the same thing, but, I don't see car buyers moaning on about how they are not going to buy a BMW because they have to pay extra for leather seats or a fancy paint job.

          Economics. Pure and simple.

        • Joddington
          Joddington commented
          Editing a comment
          These will just be cheat packs for those who don't want to grind their way through the game to unlock everything; Assassin's Creed games have them too. But you know what you don't need them to finish the game. If the developer wants to take money from suckers who aren't prepared to put the effort in to the game then fair play, but I won't be buying the packs.

        • BadCeeJay1975
          BadCeeJay1975 commented
          Editing a comment
          veraces The car analogy doesn't quite work in this sense though, if you want leather or air con or roof rack then you can pay your money and buy those extras. You don't go into the car showroom and pay money to put your hand into a lucky dip and pull out some random upgrade. Also, will Crystal Dynamics have gimped the balance of the core game to make it excessively grindy unless you buy the packs? You wouldn't want to buy that BMW at full price which is artificially limited to 50mph and have to pay extra on top to have that restriction removed?

        • Schnullikulli
          Schnullikulli commented
          Editing a comment
          Im with veraces on this topic. I also never understood why these kind of things are always such a Drama. If people want to buy such things its OK. No One have to do it. Same with car packs and micros in Forza 5. I never needed One of those. But if people want to buy progress in the game its OK.

        • JC1196
          JC1196 commented
          Editing a comment
          It said "extra gameplay modes" which leads me to believe it will not have any bearing on the initial campaign. Probably be something more like the skulls in Halo.

        • chefsledg
          chefsledg commented
          Editing a comment
          See, not as bad as people think:

          XW: Tell us more about Expedition Cards and how they function in game.

          NH: In Rise of the Tomb Raider, you’ll earn credits by completing challenges and exploring the world. These credits can be used to purchase Expedition Card packs. When used, Expedition Cards become modifiers in game modes outside of the single player campaign. Some Cards are humorous, such as Big Head Mode, while others can increase the challenge or give you special advantages. Expedition Cards can also be purchased with real-world currency.

          There are two types of Expedition Cards: Foil and Common. A Foil Card will give Lara the strongest or strangest variations and can be used as many times as you wish. A Common Card is only used once, and you’ll need to earn more credits to buy it back.

          Expedition Cards offer hundreds of ways to customize your Rise of the Tomb Raider experience. You can also set up challenges for your friends to see if they can beat your scores with the same card setup. We’ll have about 300 cards available at launch, and more will be added in the weeks that follow.

          XW: Tell us about the Remnant Resistance Pack that will come with both of the digital pre-order offers from the Xbox Store.

          NH: The Remnant Resistance Pack includes the all-new Remnant Outfit for Lara, which is a collection of animal skins and ancient Byzantine armor. The outfit gives Lara a chance to bandage without using her resources. In addition, the pack includes the Moon Shadow Handgun Skin as well as the rare “Bullet Resistance” foil card, which gives Lara extra resistance to gunfire.

      • #27
        Sounds like Microsoft has cornered the market with its Windows 10/DX12. Just goes to show even NVIDIA can't get enough, chipset's in the most powerful tablap whatever you want to call it😊 I can see Microsoft buying AMD now to avoid confutation between the two......or this could be so powerful it brings harmony to everyone that jumps aboard. Never underestimate Microsoft. I'm truly stunned by what I saw in the press conference and looking forward to getting my hololens sometime in 2017 maybe.

        Comment


        • slasaru
          slasaru commented
          Editing a comment
          I read that Nintendo is choosing the future API for their new console and most likely it will be Vulkan. Just imagine what could be if they have chosen DX instead. If i were MS I would try to assure them. Hopefully we could see ports between Nin and Xbox

        • scottvxr
          scottvxr commented
          Editing a comment
          slasaru that would be amazing Zelda n Mario kart plz plz plz🙏

      • #28
        So I got the new Xbox one preview update. Generally it is quite fast and smooth. Much more so than previous. I kinda like the layout too but still playing with it.

        One major gripe for me though is that many Live TV channels I can no longer watch as they are reported as blocked. I have set all the options to 'unblocked' in account -> content restrictions but no luck.

        I even tried watching a kids cartoon of Peter Rabbit on channel 2. Blocked.

        My wife is unhappy as she cannot watch some of her favourite shows. Unhappy wife, unhappy life. Pray for me.

        Comment


        • Akita Ainu
          Akita Ainu commented
          Editing a comment
          You poor man.

          My wife is a Wiccan born to a Jewish/agnostic family, who married out to a thoroughly lapsed Church of England atheist. I'll ask her what she can do for you - prayer, spell or whatever. Should cover most of the bases.

        • hasmeh
          hasmeh commented
          Editing a comment
          I think your profile pic matches your current predicament.

        • Pogue1906
          Pogue1906 commented
          Editing a comment
          Some of the set top boxes are not supported in the NXOE when you get a fresh update. When they send in the 1st or 2nd patch to the update it fixes the problems. For me its the surround sound that doesn't work until the fist patch. I have AT & T Uverse.

        • jmerr74
          jmerr74 commented
          Editing a comment
          I'm pretty much underwhelmed with the update. Don't get me wrong it is MUCH better but the Community Tab is junk, I'm sure they will update it. The One Guide is much improved...the Friends and messaging is actually good...but it isn't a huge game changer yet...we still have a month or so to go for release so hopefully it gets tweaked a TON more...I'd like to be able to manually move and resize my pins.

        • ChickenSchnitzel
          ChickenSchnitzel commented
          Editing a comment
          Akita Ainu - thanks for the prayers/spells/rituals. It may help. :-)
          Pogue1906 - I am in Australia and use the USB TV tuner, no set top box. I haven't seen this particular issue mentioned anywhere. I have reported it though so hopefully gets fixed soon.
          jmerr74 - The speed is the major one for me. Usability is actually better as my wife was the first one to use it (as it updated while I was at work) and she could get around to games, OneGuide without any help so I think that says a lot.

          Luckily, netflix still works as it should so my wife is calm...... for now.

      • #29
        TrueGamers.org presents... ¡TopGamer40!

        http://www.truegamers.org/viewtopic....&t=1210#p66006
        Click image for larger version

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Views:	1
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ID:	9332




        twitter.com/TOPGAMER40
        facebook.com/TOPGAMER40
        https://www.youtube.com/channel/UCSS...39AJ-9BABQfgtg

        Today we welcome a project born in the heat of TrueGamers.org. TopGamer40 it born today.

        In this world of video games, where virtually all the press has favored treatment to either party, and where the physical or electronic pages are filled with analyzes that are more advertorials that criticism, for a player it makes it very difficult find that diamond in the rough (or authentically polished) which is a good game.

        Because a good game does not have to be a Triple A. If it is true that the money with which tripled to allow production values ​​and a mime the product is made for which a budget game would have many problems to reach this will is not always a guarantee, and as shown, we have the shameful examples of recent Assasins Creed: Unity or the new Tony Hawk's Pro Skater 5, which hit the market with a multitude of bugs, unworthy of budgets with those carried out .

        Thus, we see a void in some tests of authentically games critics, and not engaged in post notes of 85 and 95 games for their budget on advertising and marketing, as well as a list of 'real good games', games which you spend hours tirelessly because of its addictive gameplay, games for its history deserve to be experienced rather than played, games for his soul not let you detach the screen, and not another clone FirstPersonShooter with archaic mechanical a over time you have difficulty remember his name.

        Because these games are simply lost among the voices of marketing and some fanboys and other platforms.

        And because, simply, we are players, not users of a particular platform.

        And that longing to fill that gap a list of truly good games TopGamer40 born.

        TopGamer40 it born with very definite rules:
        - A game positively valued for their impact on the players and the novelty of his proposal playable.
        - The game should have a minimum social movement to enter the list
        - No beta or demos or previews. Only finished products end
        - A game is penalized by the time it takes for the market
        - All platforms are treated equally.
        - Note the game can be changed if over time the game takes negative reviews
        - A Video Games Top40 once a month will be made and published earlier this month
        - A video criticizing the new mid-month and games score will be made. Our score will be objective but critical. You're going to see many many 6 and 7. An 8 is a very good game. 9 is a masterpiece. 10 does not exist.

        Without more, we leave you with the first TopGamer40, corresponding to October 2015:



        We wish we put your opinions for further improvement.

        THANKS!!!
        Last edited by BiG Porras; 10-07-2015, 04:42 PM.

        Comment


        • Joddington
          Joddington commented
          Editing a comment
          That's an interesting list. I've only played 6 of those and only half of these plus 2 others I haven't played would get anywhere near my top 40: Forza Horizon 2, GTA5, Witcher Wild Hunt, The Last of Us and Mad Max.

      • #30
        Can we talk about the Surface Book for a moment? Because I'm confused by a couple things.

        So the GPU is in the base, as are the USB slots. The screen comes off, at the touch of a button! If I'm working on something and I detach the screen, how am I accessing the USB? Can I still read my external drive or does the BASE send the data wireless?

        Same goes for the GPU. Can you just pull a GPU from a PC like that? Can you just remove and reattach a GPU???? Or does the GPU work wireless as well????? Did anyone really notice connectors? like how is this possible?? I'm so confused.

        Just putting this out there, but is it possible that the GPU is fully functional when not attached?

        Really looking forward to more info on this device, it's unreal!!

        Comment


        • chefsledg
          chefsledg commented
          Editing a comment
          Here's what I got from it:

          There are no USB slots when you remove the screen. That's why they call it a clipboard. If you want to use USB slots then you reattach the screen. I believe the clipboard would use the cloud for all documents and other stuff you want to store in the cloud. Just think of it as a tablet form.

          There are 2 GPU's One is in the tablet and the other (more powerful) one is in the base. The lower price models don't include the dGPU though.
          Last edited by chefsledg; 10-07-2015, 02:52 PM.

        • xreadmore
          xreadmore commented
          Editing a comment
          I think it's the way he presented it, he said something like "don't worry, the USBs are in the base", and "You ever want to show someone what you're working on, just remove it and pass it to them." How can you do that if you suddenly have no GPU power? How does one remove a GPU on the fly? Do people do that now? I might be way out of the loop in PC space.

        • chefsledg
          chefsledg commented
          Editing a comment
          Sorry, maybe I wasn't clear as I just finished my 2nd cup of coffee :)

          I believe the CPU is in the tablet (screen) and that will use the onboard graphics pushed by Intel's processor when detached from the base. If you want to use the dGPU then you need to attach it to the base to get the full power of the dGPU. The lower models don't come with the dGPU though. They have to cut the circuit when detached somehow but i'm certainly not a EE. I think the interesting part was the fact that this was all created by the Xbox team.

        • BadCeeJay1975
          BadCeeJay1975 commented
          Editing a comment
          The way that I understand it is that the connector is a mirrored connector so that the clipboard part can be plugged in both with the screen facing keyboard or facing away. All the data that needs to pass between the base and the clipboard have to travel through the connector. From the way that they spoke on the presentation it sounds as though there is some kind of custom hardware / software that can cluster and re-purpose the dGPU with the onboard graphics and can even use the GPU as a CPU. The example given was to use the GPU for compiling code in Visual Studio. This goes hand in hand with what we know about DX12 and how it can use multiple different GPU architectures as one single unit.

          There has also been a lot of discussion about the MS claim that the SurfaceBook is twice as fast as a MacBook Pro and a lot of people saying that this is BS because they both contain the same Intel processors even taking into account the difference in performance between Haswell and Skylake. I don't think many people picked up on the comments about using the GPU as a CPU for certain tasks which if true would allow the SurfaceBook to be considerably quicker than a MacBook Pro. Existing laptops that have a dGPU already actively gate off the dGPU as part of powersaving without having any adverse effects so this is no different. The mechanism used to detach the screen is not direct (done via a key on the keyboard) and has a delay on it which presumably allows the device to gracefully disconnect the USB and GPU.

        • xreadmore
          xreadmore commented
          Editing a comment
          Thanks guys, really interested in the Surface Book. I have a Surface Pro 1 and have been waiting for the 4 to be announced but the Book has me drooling. I just have to make sure it fits with what I want it to do. I'm a graphic designer so I use the screen most, I don't want an under powered screen when I'm using it as a graphic tablet.
          I think I'll need to wait and learn more about it.

        • Ijokeri
          Ijokeri commented
          Editing a comment
          This is something new IMO... i could be wrong but this whole removing the GPU is new. Xreadmore, the there is still a full computer on the screen part. the GPU is an extra. there is still a APU that is part of the screen side.
          im very interested in this laptop looks amazing to me. the price is high but the wife really liked what i showed her yesterday so i may b getting it.
          Last edited by Ijokeri; 10-07-2015, 04:44 PM.

        • srenia_ia
          srenia_ia commented
          Editing a comment
          chefsledg - The Xbox team is very cool reveal. MS is doing something for GPU makers that they themselves wouldn't be able to alone. A scalable graphics is in the Book that I can see being used in VR/AR in the Xbox One. Have a fealing that the One will combine GPU resources with connected devices, not just switch GPU's for additional devices. An abilities to scale to the specifics of the device connected to the One.

          This is profound. This isn't an expansion pack, but something that would built into the device connected to the One. A local cloud. The Hololens could get a huge boast in performance for gaming by being in the same room as the Xbox One. This isn't the One getting performance from a PC on the same network - they have the Azure cloud for that. It's device specific ability with AR/VR and the One. Just a feeling for the direction that MS is going.
          Last edited by srenia_ia; 10-07-2015, 05:52 PM.

      • #31
        http://seekingalpha.com/article/3556...achines?page=2

        " Microsoft Is Creating Havoc For Valve's Steam Machines

        Oct. 7, 2015 10:09 AM ET | 1 comment | About: Microsoft Corporation (MSFT), Includes: INTC
        Disclosure: I am/we are long MSFT. (More...)









        Summary

        Many feel that the Havoc Engine is for internal game development.
        I think Microsoft has something much more aggressive in mind.
        Windows X and DirectX are about to wage war for dominance over your HDTV.



        Microsoft (NASDAQ:MSFT) purchased the Havoc engine from Intel (NASDAQ:INTC). For those not familiar, Havoc is not an actual turning pistons kind of physical engine, but rather the framework that numerous popular video games have been built on. The Havoc engine is primarily focused on creating a realistic physics simulation inside of these games.
        The other opinions I've read so far focus on the benefits to Microsoft's internal software development studios for the purposes of designing new games. I'm certain this will be a benefit, but I'm looking at this in a slightly different way.
        An area where Microsoft has an exploitable weakness

        Windows is still the operating system of choice for almost 92% of all PC users, this includes the number of people who use Macs as well. However, there are many choices out there for the types of hardware that people can construct their computers from. Motherboards, RAM, and graphics cards can be a nearly infinite number of combinations.
        Since the introduction of Windows 95, Microsoft has sought to bring simplicity to this jungle of manufacturers. As has Intel. The two companies have helped develop standards across the hardware industry that have streamlined the functions and cost of PCs. It's still not perfect though.
        DirectX and "Writing to the metal"

        When comparing performance, many people have noted that game consoles, especially Sony's (NYSE:SNE) Playstation 4, are capable of creating a very impressive experience in spite of using hardware that is several generations behind what is currently available as graphics hardware in the PC market. The advantage is in the lower cost of building consoles over PCs for games.
        Additionally, games that were simultaneously developed for PC and PS4/Xbox One have tended to have more glitches. Time Warner's (NYSE:TWX) Batman: Arkham Knight was a classic example of the problems that programmers have faced trying to optimize the game on what should have been easily more powerful hardware. But even on cards that cost $600, the game would stutter and crash during dramatic moments.
        This happens because there are all those hardware possibilities with the PC market. But with consoles, every one of them has the exact same hardware in each box. Software programmers can optimize the code that they are writing knowing that the outcomes will be uniform across the board, and will not have as many problems with bugs. They call this "Writing to the metal" internally. The longer a console has been in the marketplace, the better programmers become at making it more efficient.
        Microsoft started to address this issue with DirectX a number of years ago. They started helping 3D hardware manufacturers like Nvidia (NASDAQ:NVDA) and Radeon (NASDAQ:AMD) create standards for what they were releasing. As the years passed, each of these companies was able to write closer and closer to the metal.
        Havoc is the last piece of Microsoft's new game plan

        Where we stand today in graphics hardware has essentially come down to one remaining standard: Physics. Nvidia has its own proprietary physics engine called "PhysX". They bought the rights years ago and they have been using hardware-accelerated physics since then. The Radeon cards have no such component, relying on most game designers to supply engines of their own. It helps keep the cost of their cards down and lets them focus on geometry rendering instead.
        Microsoft will likely be seeking to integrate the Havoc engine into a future update of DirectX. It would be for the purpose of optimizing the 3D performance on Windows hardware with less costly graphics cards, likely the sub $300 market.
        They are doing this because Windows X is a Trojan horse.

        (click to enlarge)

        I strongly believe that their end goal with this is to allow Microsoft to sell set top computers with strong gaming performance. At the beginning of the year, I wrote an article titled "Steam Machines A Serious Threat To Sony, Microsoft's Video Games Divisions". Microsoft apparently knew this as well already.
        Windows X is bringing functionality that combines the capabilities of the XBox One with PCs in general. I think that they are trying to split the user base, in the same way that Valve is trying to do with their Steam Machines. Microsoft is going to market a new sort of XBox, but that's not what it really is. While the hardware inside may not be "standard", the performance will be, and predictable.
        This new set top box will be sideways compatible with Xbox One and older Xbox 360 and classic Xbox games, but will also be upgradeable/scalable at the user's discretion for an even more impressive experience. People who want to save money can buy the Xbox One console. Gamers who want to have the best experience possible will buy one of these new machines.
        There is some additional evidence that supports this theory.

        At E3 in July this year, Microsoft announced backwards compatibility for the Xbox One, but through software. It allows the Xbox One to render older games created for the Xbox 360 at higher frame rates and cleaner resolutions. I believe that they intend to fully extend this capability to modern PC gamers as well.
        The same computers that are being built as Steam Machines will also be able to play Microsoft Windows games. They always had that capability in fact, but the Steam Machines use Valve's proprietary operating systems to operate that hardware.
        With a stronger physics engine in place, players might be less motivated to use Valve's SteamOS and just stick with the Windows that they already have. That certainly helps make operating all of their other applications more convenient.
        In closing.

        By adding this feature, Microsoft will allow more developers to write to the metal in a way they haven't been able to previously. Putting Havoc into the DirectX software will create a standard that will improve performance across the board. You will be able to purchase a high end, let's call them "Xbox Infinity" systems for now; for a smaller cost than an equivalent Steam Machine.
        I see what you're doing there, Mr. Softy. And I like it. I rate Microsoft a buy."

        Comment


        • srenia_ia
          srenia_ia commented
          Editing a comment
          BC for PC's? Have serious doubts on that. There is specific hardware on the One that won't be coming to the PC. Just like the 360 there is specialized processors that do tasks 10-100 times faster than what general APU processors are able to. Havok has an aspect of protecting IP patents in the One as well as more general Xbox gaming on other devices.
          Last edited by srenia_ia; 10-07-2015, 05:31 PM.

        • TheCrazyOne
          TheCrazyOne commented
          Editing a comment
          The support they give to their theory is very very loose.... Think about it for a second, most High end PCs can't even emulate the X360 like the X1 can, what makes them think theres PCs out there that can emulate the X1 which is 10x+ stronger than a X360? Also MS is going to support third party with Havok and that includes Valve...

          This article is doing nothing but reaching with no real facts to support what they are saying... But then again it is an opinion piece so you shouldnt think much of it.
          Last edited by TheCrazyOne; 10-07-2015, 09:42 PM.

        • slasaru
          slasaru commented
          Editing a comment
          They said about BC games running better resolution and framerate on X1.

      • #32
        Streaming PC games to the Xbox is in the work.
        http://www.winbeta.org/news/microsof...xbox-streaming

        Microsoft Finland’s Xbox Gaming Lead Jussi Luoto hinted at the possibility of PC-to-Xbox streaming in the future after a keynote at Northern Game Summit in Kajaani, Finland last Thursday (1/10).

        The information was revealed during the Q&A session of the talk, which was about growing the Xbox One business in Finland. When asked by a student from the audience about the possibility of streaming PC games to the Xbox One, Jussi replied that the capability is currently “in the works,” since the logic is rather “obvious.” With Xbox-to-PC streaming baked into Windows 10, and the fact the the OS will be going universal across all of Microsoft’s devices going forward, streaming PC games to Xbox seem like a natural next step, and it is good to know that Microsoft is already looking into it. Whether this will become reality, as well as its effect on the Xbox ecosystem, remain to be seen.

        Comment


        • xreadmore
          xreadmore commented
          Editing a comment
          Your profile pic reminds me of this

        • theGrimm77
          theGrimm77 commented
          Editing a comment
          Hehe true Story 😁

      • #33
        PS4 SW BF analysis...

        http://www.eurogamer.net/articles/di...mance-analysis


        Performance Analysis: Star Wars Battlefront beta on PS4

        Digital Foundry presents initial impressions and metrics.


        Along with a select few, we've managed to acquire early access to the Star Wars: Battlefront PS4 beta ahead of its official release on October 8th. With several gameplay sessions captured, we're now able to compare the console version's performance and visual make-up against the PC build we played a couple of weeks back in Stockholm. To cut to the chase, the PS4 game runs at a 1600x900 native resolution, falling into line with DICE's previous work on the console. It means there is an upscale on the image, but for the most part its post-process anti-aliasing does a decent enough job in keeping the image clean.

        As for performance, the game targets 60fps and hits this number for the most part. Running across the tundra of the Assault Walker stage, it feels buttery smooth at this refresh, with no noticeable drops. However, the PS4 beta starts to struggle once we get into the final third of this match-up, with the encroaching AT-AT vehicles forcing rebels into an interior base. Alpha effects-work cranks up a gear as the two sides clash around this spot, and we get repeated 50fps drops as grenades or missile strikes crash down too.

        On a positive note, this interior area also struggled in Star Wars Battlefront's pre-alpha build, as shown at E3 earlier this year. The good news is that where we once saw regular drops to 40fps and below, the worst we see in this latest beta build is a more solid 50fps. Even in controlling giant AT-AT vehicles with the full chaos of the map in view, gameplay sticks between 50-60fps in this latest beta build.

        Star Wars Battlefront PS4 frame-rate analysis. Things have moved on - for the better - from the E3 pre-alpha build, though dips to 50fps remain.
        It's fair to say these fluctuations to 50fps are felt when they kick in - a stutter sensation that's a real distraction as the Walker Assault map reaches its climax. However, outside of these stress points the game holds up well on PS4. We should expect some degree of optimisation ahead of its final release, and hopefully we'll see some improvement. Added to that, the Hoth map is very much the worst case scenario of the three included in the PS4 beta.

        Indeed, for the smaller, 16-player games on Sullust, or the solo survival mission on Tatooine, performance is much better rounded. The 60fps refresh is far more consistent on these smaller stages, where player and vehicle counts aren't prevalent enough to produce the same extent of stress seen in Hoth's 40-strong clashes. Outside of one triggered missile strike on the Sullust map, which again pushes the reading down to 50fps, the tighter design of this map helps to keep its frame-rate in check.

        But how does the PS4's visual presentation compare to the PC code we tested a couple of weeks back in Stockholm? We've pitted the console against all four presets available, from low to ultra, and the returns are somewhat surprising. As a general rule of thumb, the PS4 version runs at the equivalent to the high quality preset on PC - including settings for textures, ambient occlusion, post-processing, meshes, and 'terrain groundcover'.

        In direct comparison, PS4's beta retains the parallax occlusion mapping around Sullust's floors - something not seen on the PC's medium or low settings. Alas, the draw distance for rubble does fall short of the ultra preset's far reach, but this area is a direct match for the high setting. Even texture filtering can be placed at the high preset, with PS4's floor details staying clear as we look into the distance, putting it a grade above a matching medium preset shot.

        All told, the one aspect that grates on PS4 is the pop-in evident at close range on minor objects strewn across the ground. Level of detail switches over noticeably on the Hoth stage's intro camera-pans, with urns and boxes popping into view. Fortunately, crucial geometry (such as mountainsides, huts and walls) is far more consistent at range, and in matching shots this aspect actually falls closest to the PC's ultra preset.

        Overall, first impressions suggest a solid turnout for the PS4 beta build. Outside of issues with matchmaking when using the partner system (as noted during a live-stream, where Eurogamer colleague Ian Higton faced an unending loading screen), the state of its visuals and frame-rate are promising. How it compares to the unseen Xbox One version will be interesting as well - something we intend to pursue once the beta launches publicly.

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